mirror of
https://github.com/space-wizards/RobustToolbox.git
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* Added new ComponentEventBus, combined it with IEventBus. * Removed all traces of IEntity from ComponentDependencies. Removed IEntityManager dependency from ComponentManager. * Added entity create/delete events to IEntityManager. * ComponentEvents now use EntitySystemMessages instead of their custom ComponentEvent class. * Component events are now just overloads of entity events. * Removed obsolete EntitySystemMessage, now everything uses the base EntityEventArgs. * Add a bool argument for if the message should be broadcast as well as directed. Fix ordering and init issues of events in EntityManager. * Changed names from Component/Entity events to Directed/Broadcast. * Fix bugs and unit tests.
123 lines
4.3 KiB
C#
123 lines
4.3 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using JetBrains.Annotations;
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using Robust.Client.Physics;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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namespace Robust.Client.GameObjects
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{
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// NOTE: this class handles both snap grid updates of occluders, as well as occluder tree updates (via its parent).
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// This seems like it's doing somewhat double work because it already has an update queue for occluders but...
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// See the thing is the snap grid stuff was coded earlier
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// and technically it only cares about changes in the entity's SNAP GRID position.
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// Whereas the tree stuff is precise.
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// Also I just realized this and I cba to refactor this again.
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[UsedImplicitly]
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internal sealed class ClientOccluderSystem : OccluderSystem
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{
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[Dependency] private readonly IMapManager _mapManager = default!;
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private readonly Queue<IEntity> _dirtyEntities = new();
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private uint _updateGeneration;
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public override void Initialize()
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{
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base.Initialize();
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UpdatesAfter.Add(typeof(TransformSystem));
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UpdatesAfter.Add(typeof(PhysicsSystem));
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SubscribeLocalEvent<OccluderDirtyEvent>(HandleDirtyEvent);
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}
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public override void FrameUpdate(float frameTime)
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{
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base.FrameUpdate(frameTime);
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if (_dirtyEntities.Count == 0)
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{
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return;
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}
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_updateGeneration += 1;
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while (_dirtyEntities.TryDequeue(out var entity))
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{
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if (!entity.Deleted
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&& entity.TryGetComponent(out ClientOccluderComponent? occluder)
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&& occluder.UpdateGeneration != _updateGeneration)
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{
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occluder.Update();
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occluder.UpdateGeneration = _updateGeneration;
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}
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}
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}
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private void HandleDirtyEvent(OccluderDirtyEvent ev)
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{
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var sender = ev.Sender;
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if (sender.IsValid() &&
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sender.TryGetComponent(out ClientOccluderComponent? iconSmooth)
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&& iconSmooth.Running)
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{
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var snapGrid = sender.GetComponent<SnapGridComponent>();
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_dirtyEntities.Enqueue(sender);
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AddValidEntities(snapGrid.GetInDir(Direction.North));
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AddValidEntities(snapGrid.GetInDir(Direction.South));
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AddValidEntities(snapGrid.GetInDir(Direction.East));
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AddValidEntities(snapGrid.GetInDir(Direction.West));
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}
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// Entity is no longer valid, update around the last position it was at.
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if (ev.LastPosition.HasValue && _mapManager.TryGetGrid(ev.LastPosition.Value.grid, out var grid))
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{
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var pos = ev.LastPosition.Value.pos;
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AddValidEntities(grid.GetSnapGridCell(pos + new Vector2i(1, 0), ev.Offset));
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AddValidEntities(grid.GetSnapGridCell(pos + new Vector2i(-1, 0), ev.Offset));
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AddValidEntities(grid.GetSnapGridCell(pos + new Vector2i(0, 1), ev.Offset));
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AddValidEntities(grid.GetSnapGridCell(pos + new Vector2i(0, -1), ev.Offset));
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}
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}
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private void AddValidEntities(IEnumerable<IEntity> candidates)
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{
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foreach (var entity in candidates)
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{
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if (entity.HasComponent<ClientOccluderComponent>())
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{
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_dirtyEntities.Enqueue(entity);
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}
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}
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}
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private void AddValidEntities(IEnumerable<IComponent> candidates)
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{
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AddValidEntities(candidates.Select(c => c.Owner));
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}
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}
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/// <summary>
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/// Event raised by a <see cref="ClientOccluderComponent"/> when it needs to be recalculated.
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/// </summary>
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internal sealed class OccluderDirtyEvent : EntityEventArgs
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{
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public OccluderDirtyEvent(IEntity sender, (GridId grid, Vector2i pos)? lastPosition, SnapGridOffset offset)
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{
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LastPosition = lastPosition;
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Offset = offset;
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Sender = sender;
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}
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public (GridId grid, Vector2i pos)? LastPosition { get; }
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public SnapGridOffset Offset { get; }
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public IEntity Sender { get; }
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}
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}
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