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* Removed the Interfaces folder. * All objects inside the GameObjects subfolders are now in the GameObjects namespace. * Added a Resharper DotSettings file to mark the GameObjects subfolders as not providing namespaces. * Simplified Robust.client.Graphics namespace. * Automated remove redundant using statements.
30 lines
998 B
C#
30 lines
998 B
C#
using JetBrains.Annotations;
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using Robust.Client.Player;
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using Robust.Shared.Console;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Robust.Client.Console.Commands
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{
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[UsedImplicitly]
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internal sealed class ClientSpawnCommand : IConsoleCommand
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{
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public string Command => "cspawn";
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public string Description => "Spawns a client-side entity with specific type at your feet.";
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public string Help => "cspawn <entity type>";
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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var player = IoCManager.Resolve<IPlayerManager>().LocalPlayer;
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if (player?.ControlledEntity == null)
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{
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shell.WriteLine("You don't have an attached entity.");
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return;
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}
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var entityManager = IoCManager.Resolve<IEntityManager>();
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entityManager.SpawnEntity(args[0], player.ControlledEntity.Transform.Coordinates);
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}
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}
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}
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