Files
RobustToolbox/Robust.Client/Player/PlayerSession.cs
T

33 lines
822 B
C#

using Robust.Shared.Enums;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Network;
namespace Robust.Client.Player
{
internal sealed class PlayerSession : IPlayerSession
{
/// <inheritdoc />
public SessionStatus Status { get; set; } = SessionStatus.Connecting;
public IEntity? AttachedEntity { get; set; }
/// <inheritdoc />
public NetSessionId SessionId { get; }
/// <inheritdoc cref="IPlayerSession" />
public string Name { get; set; } = "<Unknown>";
/// <inheritdoc />
public short Ping { get; set; }
/// <summary>
/// Creates an instance of a PlayerSession.
/// </summary
public PlayerSession(NetSessionId session)
{
SessionId = session;
}
}
}