mirror of
https://github.com/space-wizards/RobustToolbox.git
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91 lines
3.0 KiB
C#
91 lines
3.0 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using Robust.Shared.GameStates;
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using Robust.Shared.IoC;
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using Robust.Shared.Serialization;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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namespace Robust.Shared.GameObjects;
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public abstract class SharedAppearanceSystem : EntitySystem
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{
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[Dependency] private readonly IGameTiming _timing = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<AppearanceComponent, ComponentGetState>(OnAppearanceGetState);
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}
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private static void OnAppearanceGetState(EntityUid uid, AppearanceComponent component, ref ComponentGetState args)
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{
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args.State = new AppearanceComponentState(component.AppearanceData);
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}
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/// <summary>
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/// Mark an appearance component as dirty, so that the appearance will get updated in the next frame update.
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/// </summary>
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/// <param name="component"></param>
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/// <param name="updateDetached">If true, the appearance will update even if the entity is currently outside of PVS range.</param>
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public virtual void MarkDirty(AppearanceComponent component, bool updateDetached = false) {}
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public void SetData(EntityUid uid, Enum key, object value, AppearanceComponent? component = null)
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{
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if (!Resolve(uid, ref component, false))
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return;
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// If appearance data is changing due to server state application, the server's comp state is getting applied
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// anyways, so we can skip this.
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if (_timing.ApplyingState
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&& component.NetSyncEnabled) // TODO consider removing this and avoiding the component resolve altogether.
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return;
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if (component.AppearanceData.TryGetValue(key, out var existing) && existing.Equals(value))
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return;
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DebugTools.Assert(value.GetType().IsValueType || value is ICloneable, "Appearance data values must be cloneable.");
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component.AppearanceData[key] = value;
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Dirty(component);
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MarkDirty(component);
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}
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public bool TryGetData<T>(EntityUid uid, Enum key, [NotNullWhen(true)] out T value, AppearanceComponent? component = null)
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{
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if (Resolve(uid, ref component) &&
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component.AppearanceData.TryGetValue(key, out var objValue) &&
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objValue is T)
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{
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value = (T)objValue;
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return true;
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}
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value = default!;
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return false;
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}
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public bool TryGetData(EntityUid uid, Enum key, [NotNullWhen(true)] out object? value, AppearanceComponent? component = null)
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{
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if (!Resolve(uid, ref component))
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{
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value = null;
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return false;
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}
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return component.AppearanceData.TryGetValue(key, out value);
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}
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}
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[Serializable, NetSerializable]
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public sealed class AppearanceComponentState : ComponentState
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{
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public readonly Dictionary<Enum, object> Data;
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public AppearanceComponentState(Dictionary<Enum, object> data)
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{
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Data = data;
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}
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}
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