Files
RobustToolbox/Robust.Shared.Maths/UIBox2i.cs
Pieter-Jan Briers 3767a7d285 Make [UI]Box2[i] unions with their primary corners as fields.
This uses .NET 5's new Unsafe.SkipInit() function and a lot of FieldOffset.

The result of this is that you can now take a `ref` to the primary corners of the boxes, as well as better codegen in some cases.
2020-11-26 02:00:05 +01:00

150 lines
4.8 KiB
C#

using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace Robust.Shared.Maths
{
[Serializable]
[StructLayout(LayoutKind.Explicit)]
public struct UIBox2i : IEquatable<UIBox2i>
{
[FieldOffset(sizeof(int) * 0)] public int Left;
[FieldOffset(sizeof(int) * 1)] public int Top;
[FieldOffset(sizeof(int) * 2)] public int Right;
[FieldOffset(sizeof(int) * 3)] public int Bottom;
[FieldOffset(sizeof(int) * 0)] public Vector2i TopLeft;
[FieldOffset(sizeof(int) * 2)] public Vector2i BottomRight;
public readonly Vector2i TopRight => new(Right, Top);
public readonly Vector2i BottomLeft => new(Left, Bottom);
public readonly int Width => Math.Abs(Right - Left);
public readonly int Height => Math.Abs(Top - Bottom);
public readonly Vector2i Size => new(Width, Height);
public UIBox2i(Vector2i topLeft, Vector2i bottomRight)
{
Unsafe.SkipInit(out this);
TopLeft = topLeft;
BottomRight = bottomRight;
}
public UIBox2i(int left, int top, int right, int bottom)
{
Unsafe.SkipInit(out this);
Left = left;
Right = right;
Top = top;
Bottom = bottom;
}
public static UIBox2i FromDimensions(int left, int top, int width, int height)
{
return new(left, top, left + width, top + height);
}
public static UIBox2i FromDimensions(Vector2i position, Vector2i size)
{
return FromDimensions(position.X, position.Y, size.X, size.Y);
}
public readonly bool Contains(int x, int y)
{
return Contains(new Vector2i(x, y));
}
public readonly bool Contains(Vector2i point, bool closedRegion = true)
{
var xOk = closedRegion
? point.X >= Left ^ point.X > Right
: point.X > Left ^ point.X >= Right;
var yOk = closedRegion
? point.Y >= Top ^ point.Y > Bottom
: point.Y > Top ^ point.Y >= Bottom;
return xOk && yOk;
}
/// <summary>Returns a UIBox2 translated by the given amount.</summary>
public readonly UIBox2i Translated(Vector2i point)
{
return new(Left + point.X, Top + point.Y, Right + point.X, Bottom + point.Y);
}
/// <summary>
/// Calculates the "intersection" of this and another box.
/// Basically, the smallest region that fits in both boxes.
/// </summary>
/// <param name="other">The box to calculate the intersection with.</param>
/// <returns>
/// <c>null</c> if there is no intersection, otherwise the smallest region that fits in both boxes.
/// </returns>
public readonly UIBox2i? Intersection(in UIBox2i other)
{
if (!Intersects(other))
{
return null;
}
return new UIBox2i(
Vector2i.ComponentMax(TopLeft, other.TopLeft),
Vector2i.ComponentMin(BottomRight, other.BottomRight));
}
public readonly bool Intersects(in UIBox2i other)
{
return other.Bottom >= this.Top && other.Top <= this.Bottom && other.Right >= this.Left &&
other.Left <= this.Right;
}
// override object.Equals
public override readonly bool Equals(object? obj)
{
if (obj is UIBox2i box)
{
return Equals(box);
}
return false;
}
public readonly bool Equals(UIBox2i other)
{
return other.Left == Left && other.Right == Right && other.Bottom == Bottom && other.Top == Top;
}
// override object.GetHashCode
public override readonly int GetHashCode()
{
var code = Left.GetHashCode();
code = (code * 929) ^ Right.GetHashCode();
code = (code * 929) ^ Top.GetHashCode();
code = (code * 929) ^ Bottom.GetHashCode();
return code;
}
public static explicit operator UIBox2i(UIBox2 box)
{
return new((int) box.Left, (int) box.Top, (int) box.Right, (int) box.Bottom);
}
public static implicit operator UIBox2(UIBox2i box)
{
return new(box.Left, box.Top, box.Right, box.Bottom);
}
public static UIBox2i operator +(UIBox2i box, (int lo, int to, int ro, int bo) offsets)
{
var (lo, to, ro, bo) = offsets;
return new UIBox2i(box.Left + lo, box.Top + to, box.Right + ro, box.Bottom + bo);
}
public override readonly string ToString()
{
return $"({Left}, {Top}, {Right}, {Bottom})";
}
}
}