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https://github.com/space-wizards/RobustToolbox.git
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42 lines
1.2 KiB
C#
42 lines
1.2 KiB
C#
using System.Numerics;
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using Robust.Client.Player;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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namespace Robust.Client.GameObjects;
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public sealed partial class TransformSystem
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{
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public override void SetLocalPosition(EntityUid uid, Vector2 value, TransformComponent? xform = null)
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{
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if (!XformQuery.Resolve(uid, ref xform))
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return;
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xform.NextPosition = value;
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ActivateLerp(uid, xform);
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base.SetLocalPosition(uid, value, xform);
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}
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public override void SetLocalRotation(EntityUid uid, Angle value, TransformComponent? xform = null)
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{
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if (!XformQuery.Resolve(uid, ref xform))
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return;
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xform.NextRotation = value;
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ActivateLerp(uid, xform);
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base.SetLocalRotation(uid, value, xform);
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}
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public override void SetLocalPositionRotation(EntityUid uid, Vector2 pos, Angle rot, TransformComponent? xform = null)
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{
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if (!XformQuery.Resolve(uid, ref xform))
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return;
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xform.NextPosition = pos;
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xform.NextRotation = rot;
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ActivateLerp(uid, xform);
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base.SetLocalPositionRotation(uid, pos, rot, xform);
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}
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}
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