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44 lines
1.2 KiB
C#
44 lines
1.2 KiB
C#
using System;
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using Robust.Shared.Serialization;
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namespace Robust.Shared.GameObjects
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{
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[RequiresSerializable]
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[Serializable, NetSerializable]
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[Virtual]
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public class ComponentState : IComponentState
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{
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}
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/// <summary>
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/// Represents the state of a component for networking purposes.
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/// </summary>
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public interface IComponentState
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{
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}
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/// <summary>
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/// Interface for components that support delta-states.
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/// </summary>
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public interface IComponentDeltaState
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{
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/// <summary>
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/// Whether this state is a delta or full state.
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/// </summary>
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bool FullState { get; }
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/// <summary>
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/// This function will apply the current delta state to the provided full state, modifying it in the process.
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/// </summary>
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public void ApplyToFullState(IComponentState fullState);
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/// <summary>
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/// This function should take in a full state and return a new full state with the current delta applied,
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/// WITHOUT modifying the original input state.
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/// </summary>
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public IComponentState CreateNewFullState(IComponentState fullState);
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}
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}
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