Files
RobustToolbox/Robust.Shared/Prototypes/YamlValidationContext.cs
Leon Friedrich fbc706f37b Refactor map loading & saving (#5572)
* Refactor map loading & saving

* test fixes

* ISerializationManager tweaks

* Fix component composition

* Try fix entity deserialization component composition

* comments

* CL

* error preinit

* a

* cleanup

* error if version is too new

* Add AlwaysPushSerializationTest

* Add auto-inclusion test

* Better categorization

* Combine test components

* Save -> TrySave

Also better handling for saving multiple entities individually

* Create new partial class for map loading

* Add OrphanSerializationTest

* Include MapIds in BeforeSerializationEvent

* Addd LifetimeSerializationTest

* Add TestMixedLifetimeSerialization

* Add CategorizationTest

* explicitly serialize list of nullspace entities

* Add backwards compatibility test

* Version comments

also fixes wrong v4 format

* add MapMergeTest

* Add NetEntity support

* Optimize EntityDeserializer

Avoid unnecessary component deserialization

* fix assert & other bugs

* fucking containers strike again

* Fix deletion of pre-init entities

* fix release note merge conflict

* Update Robust.Shared/Map/MapManager.GridCollection.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* VV

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2025-02-16 21:25:07 +11:00

97 lines
3.2 KiB
C#

using System.Globalization;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager;
using Robust.Shared.Serialization.Markdown;
using Robust.Shared.Serialization.Markdown.Validation;
using Robust.Shared.Serialization.Markdown.Value;
using Robust.Shared.Serialization.TypeSerializers.Interfaces;
namespace Robust.Shared.Prototypes;
internal sealed class YamlValidationContext :
ISerializationContext,
ITypeSerializer<EntityUid, ValueDataNode>,
ITypeSerializer<NetEntity, ValueDataNode>
{
public SerializationManager.SerializerProvider SerializerProvider { get; } = new();
public bool WritingReadingPrototypes => true;
public YamlValidationContext()
{
SerializerProvider.RegisterSerializer(this);
}
ValidationNode ITypeValidator<EntityUid, ValueDataNode>.Validate(ISerializationManager serializationManager,
ValueDataNode node, IDependencyCollection dependencies, ISerializationContext? context)
{
if (node.Value == "invalid")
return new ValidatedValueNode(node);
return new ErrorNode(node, "Prototypes should not contain EntityUids", true);
}
public DataNode Write(ISerializationManager serializationManager, EntityUid value,
IDependencyCollection dependencies, bool alwaysWrite = false,
ISerializationContext? context = null)
{
if (!value.Valid)
return new ValueDataNode("invalid");
return new ValueDataNode(value.Id.ToString(CultureInfo.InvariantCulture));
}
EntityUid ITypeReader<EntityUid, ValueDataNode>.Read(ISerializationManager serializationManager,
ValueDataNode node,
IDependencyCollection dependencies,
SerializationHookContext hookCtx,
ISerializationContext? context, ISerializationManager.InstantiationDelegate<EntityUid>? _)
{
if (node.Value == "invalid")
return EntityUid.Invalid;
return EntityUid.Parse(node.Value);
}
public ValidationNode Validate(
ISerializationManager serializationManager,
ValueDataNode node,
IDependencyCollection dependencies,
ISerializationContext? context = null)
{
if (node.Value == "invalid")
return new ValidatedValueNode(node);
return new ErrorNode(node, "Prototypes should not contain NetEntities");
}
public NetEntity Read(
ISerializationManager serializationManager,
ValueDataNode node,
IDependencyCollection dependencies,
SerializationHookContext hookCtx,
ISerializationContext? context = null,
ISerializationManager.InstantiationDelegate<NetEntity>? instanceProvider = null)
{
if (node.Value == "invalid")
return NetEntity.Invalid;
return NetEntity.Parse(node.Value);
}
public DataNode Write(
ISerializationManager serializationManager,
NetEntity value,
IDependencyCollection dependencies,
bool alwaysWrite = false,
ISerializationContext? context = null)
{
if (!value.Valid)
return new ValueDataNode("invalid");
return new ValueDataNode(value.Id.ToString(CultureInfo.InvariantCulture));
}
}