Files
RobustToolbox/Robust.Shared/Map/TileDefinitionManager.cs
Leon Friedrich fbc706f37b Refactor map loading & saving (#5572)
* Refactor map loading & saving

* test fixes

* ISerializationManager tweaks

* Fix component composition

* Try fix entity deserialization component composition

* comments

* CL

* error preinit

* a

* cleanup

* error if version is too new

* Add AlwaysPushSerializationTest

* Add auto-inclusion test

* Better categorization

* Combine test components

* Save -> TrySave

Also better handling for saving multiple entities individually

* Create new partial class for map loading

* Add OrphanSerializationTest

* Include MapIds in BeforeSerializationEvent

* Addd LifetimeSerializationTest

* Add TestMixedLifetimeSerialization

* Add CategorizationTest

* explicitly serialize list of nullspace entities

* Add backwards compatibility test

* Version comments

also fixes wrong v4 format

* add MapMergeTest

* Add NetEntity support

* Optimize EntityDeserializer

Avoid unnecessary component deserialization

* fix assert & other bugs

* fucking containers strike again

* Fix deletion of pre-init entities

* fix release note merge conflict

* Update Robust.Shared/Map/MapManager.GridCollection.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* VV

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2025-02-16 21:25:07 +11:00

103 lines
3.1 KiB
C#

using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using Robust.Shared.IoC;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
namespace Robust.Shared.Map
{
[Virtual]
internal class TileDefinitionManager : ITileDefinitionManager
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
protected readonly List<ITileDefinition> TileDefs;
private readonly Dictionary<string, ITileDefinition> _tileNames;
private readonly Dictionary<string, List<string>> _awaitingAliases;
/// <summary>
/// Default Constructor.
/// </summary>
public TileDefinitionManager()
{
TileDefs = new List<ITileDefinition>();
_tileNames = new Dictionary<string, ITileDefinition>();
_awaitingAliases = new();
}
public virtual void Initialize()
{
}
public virtual void Register(ITileDefinition tileDef)
{
var name = tileDef.ID;
if (_tileNames.ContainsKey(name))
{
throw new ArgumentException("Another tile definition or alias with the same name has already been registered.", nameof(tileDef));
}
var id = checked((ushort) TileDefs.Count);
tileDef.AssignTileId(id);
TileDefs.Add(tileDef);
_tileNames[name] = tileDef;
}
public Tile GetVariantTile(string name, IRobustRandom random)
{
var tileDef = this[name];
return GetVariantTile(tileDef, random);
}
public Tile GetVariantTile(string name, System.Random random)
{
var tileDef = this[name];
return GetVariantTile(tileDef, random);
}
public Tile GetVariantTile(ITileDefinition tileDef, IRobustRandom random)
{
return new Tile(tileDef.TileId, variant: random.NextByte(tileDef.Variants));
}
public Tile GetVariantTile(ITileDefinition tileDef, System.Random random)
{
return new Tile(tileDef.TileId, variant: random.NextByte(tileDef.Variants));
}
public ITileDefinition this[string name] => _tileNames[name];
public ITileDefinition this[int id] => TileDefs[id];
public bool TryGetDefinition(string name, [NotNullWhen(true)] out ITileDefinition? definition)
{
return _tileNames.TryGetValue(name, out definition);
}
public bool TryGetDefinition(int id, [NotNullWhen(true)] out ITileDefinition? definition)
{
if (id >= TileDefs.Count)
{
definition = null;
return false;
}
definition = TileDefs[id];
return true;
}
public int Count => TileDefs.Count;
public IEnumerator<ITileDefinition> GetEnumerator()
{
return TileDefs.GetEnumerator();
}
System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
}
}