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https://github.com/space-wizards/RobustToolbox.git
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* Refactor map loading & saving * test fixes * ISerializationManager tweaks * Fix component composition * Try fix entity deserialization component composition * comments * CL * error preinit * a * cleanup * error if version is too new * Add AlwaysPushSerializationTest * Add auto-inclusion test * Better categorization * Combine test components * Save -> TrySave Also better handling for saving multiple entities individually * Create new partial class for map loading * Add OrphanSerializationTest * Include MapIds in BeforeSerializationEvent * Addd LifetimeSerializationTest * Add TestMixedLifetimeSerialization * Add CategorizationTest * explicitly serialize list of nullspace entities * Add backwards compatibility test * Version comments also fixes wrong v4 format * add MapMergeTest * Add NetEntity support * Optimize EntityDeserializer Avoid unnecessary component deserialization * fix assert & other bugs * fucking containers strike again * Fix deletion of pre-init entities * fix release note merge conflict * Update Robust.Shared/Map/MapManager.GridCollection.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * VV --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
39 lines
1.1 KiB
C#
39 lines
1.1 KiB
C#
using Robust.Client.Graphics;
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using Robust.Client.Map;
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using Robust.Client.ResourceManagement;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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namespace Robust.Client.GameObjects;
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public sealed class MapSystem : SharedMapSystem
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{
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[Dependency] private readonly IOverlayManager _overlayManager = default!;
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[Dependency] private readonly IResourceCache _resource = default!;
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[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!;
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protected override MapId GetNextMapId()
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{
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// Client-side map entities use negative map Ids to avoid conflict with server-side maps.
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var id = new MapId(--LastMapId);
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while (MapExists(id) || UsedIds.Contains(id))
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{
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id = new MapId(--LastMapId);
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}
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return id;
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}
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public override void Initialize()
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{
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base.Initialize();
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_overlayManager.AddOverlay(new TileEdgeOverlay(EntityManager, _resource, _tileDefinitionManager));
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}
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public override void Shutdown()
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{
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base.Shutdown();
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_overlayManager.RemoveOverlay<TileEdgeOverlay>();
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}
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}
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