mirror of
https://github.com/space-wizards/RobustToolbox.git
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* make lidgren use spans everywhere where it can convert custom pooling to shared array pool impl add unit tests for read/write add native socket extensions to socket so we can legit pass spans for SendTo/ReceiveFrom bump version in lidgren csproj replace some random "% 8" w/ "& 7" more minor nullability hacks to fix static analysis complaints made receiving packets use span minor native sockets refactor to use pinvoke add read/write constrained/prealloc'd bit stream impl to lidgren and update usages fixed missing stream cleanup remove outstanding stream cleanup since it refs buffer thru the class, can't read some other buf apply suggestions from code review remove unsafe cruft * add tests to gh actions * make stats use interpolation in tostring and remove m_bytesAllocated since it's all in the shared pool now * this pr still open so fuck it stats, human readability, faster BitsToHold methods * add api compatible version of ReadBytes * rename ReadOnlyStreamWrapper -> ReadOnlyWrapperStream rename WriteOnlyStreamWrapper -> WriteOnlyWrapperStream add AppendViaStream, AppenderStream impl add and update documentation on read/write bytes methods also fix some goofs
63 lines
1.6 KiB
C#
63 lines
1.6 KiB
C#
using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Components.Appearance;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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namespace Robust.Server.GameObjects
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{
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public sealed class AppearanceComponent : SharedAppearanceComponent
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{
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readonly Dictionary<object, object> data = new Dictionary<object, object>();
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public override void SetData(string key, object value)
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{
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data[key] = value;
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Dirty();
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}
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public override void SetData(Enum key, object value)
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{
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data[key] = value;
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Dirty();
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}
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public override T GetData<T>(string key)
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{
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return (T)data[key];
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}
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public override T GetData<T>(Enum key)
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{
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return (T)data[key];
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}
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public override bool TryGetData<T>(Enum key, [MaybeNullWhen(false)] out T data)
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{
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return TryGetData(key, out data);
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}
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public override bool TryGetData<T>(string key, [MaybeNullWhen(false)] out T data)
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{
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return TryGetData(key, out data);
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}
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bool TryGetData<T>(object key, [MaybeNullWhen(false)] out T data)
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{
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if (this.data.TryGetValue(key, out var dat))
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{
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data = (T)dat;
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return true;
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}
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data = default!;
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return false;
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}
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public override ComponentState GetComponentState()
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{
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return new AppearanceComponentState(data);
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}
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}
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}
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