mirror of
https://github.com/space-wizards/RobustToolbox.git
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* make lidgren use spans everywhere where it can convert custom pooling to shared array pool impl add unit tests for read/write add native socket extensions to socket so we can legit pass spans for SendTo/ReceiveFrom bump version in lidgren csproj replace some random "% 8" w/ "& 7" more minor nullability hacks to fix static analysis complaints made receiving packets use span minor native sockets refactor to use pinvoke add read/write constrained/prealloc'd bit stream impl to lidgren and update usages fixed missing stream cleanup remove outstanding stream cleanup since it refs buffer thru the class, can't read some other buf apply suggestions from code review remove unsafe cruft * add tests to gh actions * make stats use interpolation in tostring and remove m_bytesAllocated since it's all in the shared pool now * this pr still open so fuck it stats, human readability, faster BitsToHold methods * add api compatible version of ReadBytes * rename ReadOnlyStreamWrapper -> ReadOnlyWrapperStream rename WriteOnlyStreamWrapper -> WriteOnlyWrapperStream add AppendViaStream, AppenderStream impl add and update documentation on read/write bytes methods also fix some goofs
188 lines
5.4 KiB
C#
188 lines
5.4 KiB
C#
using System;
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using System.Buffers;
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using System.Collections.Generic;
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using System.Text;
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namespace Lidgren.Network
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{
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public partial class NetPeer
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{
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private NetQueue<NetOutgoingMessage> m_outgoingMessagesPool;
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private NetQueue<NetIncomingMessage> m_incomingMessagesPool;
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private int m_maxCacheCount;
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private void InitializePools()
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{
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if (m_configuration.UseMessageRecycling)
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{
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m_outgoingMessagesPool = new NetQueue<NetOutgoingMessage>(4);
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m_incomingMessagesPool = new NetQueue<NetIncomingMessage>(4);
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}
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else
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{
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m_outgoingMessagesPool = null;
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m_incomingMessagesPool = null;
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}
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m_maxCacheCount = m_configuration.RecycledCacheMaxCount;
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}
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internal byte[] GetStorage(int minimumCapacityInBytes)
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{
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return ArrayPool<byte>.Shared.Rent(minimumCapacityInBytes);
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}
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internal void Recycle(byte[] storage)
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{
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ArrayPool<byte>.Shared.Return(storage);
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}
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/// <summary>
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/// Creates a new message for sending
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/// </summary>
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public NetOutgoingMessage CreateMessage()
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{
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return CreateMessage(m_configuration.m_defaultOutgoingMessageCapacity);
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}
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/// <summary>
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/// Creates a new message for sending and writes the provided string to it
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/// </summary>
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public NetOutgoingMessage CreateMessage(string content)
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{
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NetOutgoingMessage om;
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// Since this could be null.
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if (string.IsNullOrEmpty(content))
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{
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om = CreateMessage(1); // One byte for the internal variable-length zero byte.
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}
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else
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{
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om = CreateMessage(2 + content.Length); // Fair guess.
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}
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om.Write(content);
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return om;
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}
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/// <summary>
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/// Creates a new message for sending
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/// </summary>
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/// <param name="initialCapacity">initial capacity in bytes</param>
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public NetOutgoingMessage CreateMessage(int initialCapacity)
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{
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NetOutgoingMessage retval;
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if (m_outgoingMessagesPool == null || !m_outgoingMessagesPool.TryDequeue(out retval))
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retval = new NetOutgoingMessage();
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NetException.Assert(retval.m_recyclingCount == 0, "Wrong recycling count! Should be zero" + retval.m_recyclingCount);
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if (initialCapacity > 0)
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retval.m_buf = GetStorage(initialCapacity);
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return retval;
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}
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internal NetIncomingMessage CreateIncomingMessage(NetIncomingMessageType tp, ArraySegment<byte> useStorageData)
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{
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NetIncomingMessage retval;
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if (m_incomingMessagesPool == null || !m_incomingMessagesPool.TryDequeue(out retval))
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retval = new NetIncomingMessage(tp);
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else
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retval.m_incomingMessageType = tp;
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retval.m_buf = useStorageData.Array;
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return retval;
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}
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internal NetIncomingMessage CreateIncomingMessage(NetIncomingMessageType tp, int minimumByteSize)
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{
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NetIncomingMessage retval;
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if (m_incomingMessagesPool == null || !m_incomingMessagesPool.TryDequeue(out retval))
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retval = new NetIncomingMessage(tp);
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else
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retval.m_incomingMessageType = tp;
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retval.m_buf = GetStorage(minimumByteSize);
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return retval;
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}
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/// <summary>
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/// Recycles a NetIncomingMessage instance for reuse; taking pressure off the garbage collector
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/// </summary>
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public void Recycle(NetIncomingMessage msg)
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{
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if (m_incomingMessagesPool == null || msg == null)
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return;
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NetException.Assert(m_incomingMessagesPool.Contains(msg) == false, "Recyling already recycled incoming message! Thread race?");
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byte[] storage = msg.m_buf;
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msg.m_buf = null;
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Recycle(storage);
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msg.Reset();
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if (m_incomingMessagesPool.Count < m_maxCacheCount)
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m_incomingMessagesPool.Enqueue(msg);
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}
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/// <summary>
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/// Recycles a list of NetIncomingMessage instances for reuse; taking pressure off the garbage collector
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/// </summary>
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public void Recycle(IEnumerable<NetIncomingMessage> toRecycle)
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{
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if (m_incomingMessagesPool == null)
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return;
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foreach (var im in toRecycle)
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Recycle(im);
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}
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internal void Recycle(NetOutgoingMessage msg)
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{
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if (m_outgoingMessagesPool == null)
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return;
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#if DEBUG
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NetException.Assert(m_outgoingMessagesPool.Contains(msg) == false, "Recyling already recycled outgoing message! Thread race?");
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if (msg.m_recyclingCount != 0)
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LogWarning("Wrong recycling count! should be zero; found " + msg.m_recyclingCount);
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#endif
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// setting m_recyclingCount to zero SHOULD be an unnecessary maneuver, if it's not zero something is wrong
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// however, in RELEASE, we'll just have to accept this and move on with life
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msg.m_recyclingCount = 0;
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byte[] storage = msg.m_buf;
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msg.m_buf = null;
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// message fragments cannot be recycled
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// TODO: find a way to recycle large message after all fragments has been acknowledged; or? possibly better just to garbage collect them
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if (msg.m_fragmentGroup == 0)
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Recycle(storage);
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msg.Reset();
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if (m_outgoingMessagesPool.Count < m_maxCacheCount)
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m_outgoingMessagesPool.Enqueue(msg);
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}
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/// <summary>
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/// Creates an incoming message with the required capacity for releasing to the application
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/// </summary>
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internal NetIncomingMessage CreateIncomingMessage(NetIncomingMessageType tp, string text)
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{
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NetIncomingMessage retval;
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if (string.IsNullOrEmpty(text))
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{
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retval = CreateIncomingMessage(tp, 1);
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retval.Write(string.Empty);
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return retval;
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}
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int numBytes = System.Text.Encoding.UTF8.GetByteCount(text);
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retval = CreateIncomingMessage(tp, numBytes + (numBytes > 127 ? 2 : 1));
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retval.Write(text);
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return retval;
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}
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}
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}
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