Files
RobustToolbox/Lidgren.Network/NetPeer.MessagePools.cs
Tyler Young faff0797bf Make Lidgren Use Spans & Shared Pool (#1140)
* make lidgren use spans everywhere where it can

convert custom pooling to shared array pool impl

add unit tests for read/write

add native socket extensions to socket so we can legit pass spans for SendTo/ReceiveFrom

bump version in lidgren csproj

replace some random "% 8" w/ "& 7"

more minor nullability hacks to fix static analysis complaints

made receiving packets use span

minor native sockets refactor to use pinvoke

add read/write constrained/prealloc'd bit stream impl to lidgren and update usages

fixed missing stream cleanup

remove outstanding stream cleanup since it refs buffer thru the class, can't read some other buf

apply suggestions from code review

remove unsafe cruft

* add tests to gh actions

* make stats use interpolation in tostring and remove m_bytesAllocated since it's all in the shared pool now

* this pr still open so fuck it

stats, human readability, faster BitsToHold methods

* add api compatible version of ReadBytes

* rename ReadOnlyStreamWrapper -> ReadOnlyWrapperStream

rename WriteOnlyStreamWrapper -> WriteOnlyWrapperStream

add AppendViaStream, AppenderStream impl

add and update documentation on read/write bytes methods

also fix some goofs
2020-06-24 04:09:20 +02:00

188 lines
5.4 KiB
C#

using System;
using System.Buffers;
using System.Collections.Generic;
using System.Text;
namespace Lidgren.Network
{
public partial class NetPeer
{
private NetQueue<NetOutgoingMessage> m_outgoingMessagesPool;
private NetQueue<NetIncomingMessage> m_incomingMessagesPool;
private int m_maxCacheCount;
private void InitializePools()
{
if (m_configuration.UseMessageRecycling)
{
m_outgoingMessagesPool = new NetQueue<NetOutgoingMessage>(4);
m_incomingMessagesPool = new NetQueue<NetIncomingMessage>(4);
}
else
{
m_outgoingMessagesPool = null;
m_incomingMessagesPool = null;
}
m_maxCacheCount = m_configuration.RecycledCacheMaxCount;
}
internal byte[] GetStorage(int minimumCapacityInBytes)
{
return ArrayPool<byte>.Shared.Rent(minimumCapacityInBytes);
}
internal void Recycle(byte[] storage)
{
ArrayPool<byte>.Shared.Return(storage);
}
/// <summary>
/// Creates a new message for sending
/// </summary>
public NetOutgoingMessage CreateMessage()
{
return CreateMessage(m_configuration.m_defaultOutgoingMessageCapacity);
}
/// <summary>
/// Creates a new message for sending and writes the provided string to it
/// </summary>
public NetOutgoingMessage CreateMessage(string content)
{
NetOutgoingMessage om;
// Since this could be null.
if (string.IsNullOrEmpty(content))
{
om = CreateMessage(1); // One byte for the internal variable-length zero byte.
}
else
{
om = CreateMessage(2 + content.Length); // Fair guess.
}
om.Write(content);
return om;
}
/// <summary>
/// Creates a new message for sending
/// </summary>
/// <param name="initialCapacity">initial capacity in bytes</param>
public NetOutgoingMessage CreateMessage(int initialCapacity)
{
NetOutgoingMessage retval;
if (m_outgoingMessagesPool == null || !m_outgoingMessagesPool.TryDequeue(out retval))
retval = new NetOutgoingMessage();
NetException.Assert(retval.m_recyclingCount == 0, "Wrong recycling count! Should be zero" + retval.m_recyclingCount);
if (initialCapacity > 0)
retval.m_buf = GetStorage(initialCapacity);
return retval;
}
internal NetIncomingMessage CreateIncomingMessage(NetIncomingMessageType tp, ArraySegment<byte> useStorageData)
{
NetIncomingMessage retval;
if (m_incomingMessagesPool == null || !m_incomingMessagesPool.TryDequeue(out retval))
retval = new NetIncomingMessage(tp);
else
retval.m_incomingMessageType = tp;
retval.m_buf = useStorageData.Array;
return retval;
}
internal NetIncomingMessage CreateIncomingMessage(NetIncomingMessageType tp, int minimumByteSize)
{
NetIncomingMessage retval;
if (m_incomingMessagesPool == null || !m_incomingMessagesPool.TryDequeue(out retval))
retval = new NetIncomingMessage(tp);
else
retval.m_incomingMessageType = tp;
retval.m_buf = GetStorage(minimumByteSize);
return retval;
}
/// <summary>
/// Recycles a NetIncomingMessage instance for reuse; taking pressure off the garbage collector
/// </summary>
public void Recycle(NetIncomingMessage msg)
{
if (m_incomingMessagesPool == null || msg == null)
return;
NetException.Assert(m_incomingMessagesPool.Contains(msg) == false, "Recyling already recycled incoming message! Thread race?");
byte[] storage = msg.m_buf;
msg.m_buf = null;
Recycle(storage);
msg.Reset();
if (m_incomingMessagesPool.Count < m_maxCacheCount)
m_incomingMessagesPool.Enqueue(msg);
}
/// <summary>
/// Recycles a list of NetIncomingMessage instances for reuse; taking pressure off the garbage collector
/// </summary>
public void Recycle(IEnumerable<NetIncomingMessage> toRecycle)
{
if (m_incomingMessagesPool == null)
return;
foreach (var im in toRecycle)
Recycle(im);
}
internal void Recycle(NetOutgoingMessage msg)
{
if (m_outgoingMessagesPool == null)
return;
#if DEBUG
NetException.Assert(m_outgoingMessagesPool.Contains(msg) == false, "Recyling already recycled outgoing message! Thread race?");
if (msg.m_recyclingCount != 0)
LogWarning("Wrong recycling count! should be zero; found " + msg.m_recyclingCount);
#endif
// setting m_recyclingCount to zero SHOULD be an unnecessary maneuver, if it's not zero something is wrong
// however, in RELEASE, we'll just have to accept this and move on with life
msg.m_recyclingCount = 0;
byte[] storage = msg.m_buf;
msg.m_buf = null;
// message fragments cannot be recycled
// TODO: find a way to recycle large message after all fragments has been acknowledged; or? possibly better just to garbage collect them
if (msg.m_fragmentGroup == 0)
Recycle(storage);
msg.Reset();
if (m_outgoingMessagesPool.Count < m_maxCacheCount)
m_outgoingMessagesPool.Enqueue(msg);
}
/// <summary>
/// Creates an incoming message with the required capacity for releasing to the application
/// </summary>
internal NetIncomingMessage CreateIncomingMessage(NetIncomingMessageType tp, string text)
{
NetIncomingMessage retval;
if (string.IsNullOrEmpty(text))
{
retval = CreateIncomingMessage(tp, 1);
retval.Write(string.Empty);
return retval;
}
int numBytes = System.Text.Encoding.UTF8.GetByteCount(text);
retval = CreateIncomingMessage(tp, numBytes + (numBytes > 127 ? 2 : 1));
retval.Write(text);
return retval;
}
}
}