mirror of
https://github.com/space-wizards/RobustToolbox.git
synced 2026-02-15 11:40:52 +01:00
165 lines
5.9 KiB
C#
165 lines
5.9 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Utility;
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namespace Robust.Shared.GameObjects
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{
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public abstract partial class SharedTransformSystem : EntitySystem
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{
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly EntityLookupSystem _entityLookup = default!;
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private readonly Queue<MoveEvent> _gridMoves = new();
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private readonly Queue<MoveEvent> _otherMoves = new();
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public override void Initialize()
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{
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base.Initialize();
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UpdatesOutsidePrediction = true;
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_mapManager.TileChanged += MapManagerOnTileChanged;
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}
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public override void Shutdown()
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{
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_mapManager.TileChanged -= MapManagerOnTileChanged;
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base.Shutdown();
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}
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private void MapManagerOnTileChanged(object? sender, TileChangedEventArgs e)
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{
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if(e.NewTile.Tile != Tile.Empty)
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return;
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DeparentAllEntsOnTile(e.NewTile.GridIndex, e.NewTile.GridIndices);
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}
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/// <summary>
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/// De-parents and unanchors all entities on a grid-tile.
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/// </summary>
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/// <remarks>
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/// Used when a tile on a grid is removed (becomes space). Only de-parents entities if they are actually
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/// parented to that grid. No more disemboweling mobs.
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/// </remarks>
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private void DeparentAllEntsOnTile(GridId gridId, Vector2i tileIndices)
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{
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var grid = _mapManager.GetGrid(gridId);
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var gridUid = grid.GridEntityId;
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var mapTransform = Transform(_mapManager.GetMapEntityId(grid.ParentMapId));
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var aabb = _entityLookup.GetLocalBounds(tileIndices, grid.TileSize);
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foreach (var entity in _entityLookup.GetEntitiesIntersecting(gridId, tileIndices).ToList())
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{
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// If a tile is being removed due to an explosion or somesuch, some entities are likely being deleted.
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// Avoid unnecessary entity updates.
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if (EntityManager.IsQueuedForDeletion(entity))
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continue;
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var transform = Transform(entity);
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if (transform.ParentUid == gridUid && aabb.Contains(transform.LocalPosition))
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transform.AttachParent(mapTransform);
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}
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}
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public void DeferMoveEvent(ref MoveEvent moveEvent)
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{
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if (EntityManager.HasComponent<IMapGridComponent>(moveEvent.Sender))
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_gridMoves.Enqueue(moveEvent);
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else
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_otherMoves.Enqueue(moveEvent);
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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// Process grid moves first.
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Process(_gridMoves);
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Process(_otherMoves);
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void Process(Queue<MoveEvent> queue)
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{
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while (queue.TryDequeue(out var ev))
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{
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if (EntityManager.Deleted(ev.Sender))
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{
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continue;
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}
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// Hopefully we can remove this when PVS gets updated to not use NaNs
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if (!ev.NewPosition.IsValid(EntityManager))
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{
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continue;
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}
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RaiseLocalEvent(ev.Sender, ref ev);
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}
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}
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}
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public EntityCoordinates GetMoverCoordinates(TransformComponent xform)
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{
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// If they're parented directly to the map or grid then just return the coordinates.
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if (!_mapManager.TryGetGrid(xform.GridID, out var grid))
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{
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var mapUid = _mapManager.GetMapEntityId(xform.MapID);
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var coordinates = xform.Coordinates;
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// Parented directly to the map.
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if (xform.ParentUid == mapUid)
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return coordinates;
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return new EntityCoordinates(mapUid, coordinates.ToMapPos(EntityManager));
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}
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// Parented directly to the grid
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if (grid.GridEntityId == xform.ParentUid)
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return xform.Coordinates;
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// Parented to grid so convert their pos back to the grid.
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var gridPos = Transform(grid.GridEntityId).InvWorldMatrix.Transform(xform.WorldPosition);
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return new EntityCoordinates(grid.GridEntityId, gridPos);
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}
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public EntityCoordinates GetMoverCoordinates(EntityCoordinates coordinates, EntityQuery<TransformComponent> xformQuery)
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{
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// GridID isn't ready during EntityInit so YAY
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IMapGrid? grid = null;
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var ent = coordinates.EntityId;
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while (ent.IsValid())
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{
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if (_mapManager.TryGetGrid(ent, out grid))
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break;
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ent = xformQuery.GetComponent(ent).ParentUid;
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}
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// If they're parented directly to the map or grid then just return the coordinates.
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if (grid == null)
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{
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var mapPos = coordinates.ToMap(EntityManager);
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var mapUid = _mapManager.GetMapEntityId(mapPos.MapId);
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// Parented directly to the map.
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if (coordinates.EntityId == mapUid)
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return coordinates;
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return new EntityCoordinates(mapUid, mapPos.Position);
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}
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// Parented directly to the grid
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if (grid.GridEntityId == coordinates.EntityId)
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return coordinates;
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// Parented to grid so convert their pos back to the grid.
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var gridPos = Transform(grid.GridEntityId).InvWorldMatrix.Transform(coordinates.ToMapPos(EntityManager));
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return new EntityCoordinates(grid.GridEntityId, gridPos);
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}
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}
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}
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