mirror of
https://github.com/space-wizards/RobustToolbox.git
synced 2026-02-15 03:30:53 +01:00
39 lines
1.3 KiB
C#
39 lines
1.3 KiB
C#
using SS14.Client.Graphics;
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using SS14.Client.Graphics.Render;
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using SS14.Client.Graphics.Shader;
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using SS14.Client.Interfaces.Resource;
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using SS14.Shared.IoC;
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using System;
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namespace SS14.Client.Player.PostProcessing
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{
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public class DeathPostProcessingEffect : PostProcessingEffect
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{
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private readonly GLSLShader _shader;
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public DeathPostProcessingEffect(float duration): base(duration)
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{
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_shader = IoCManager.Resolve<IResourceManager>().GetShader("deathshader");
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}
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public override void ProcessImage(RenderImage image)
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{
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var OstafLikesTheCock = new RenderImage("CockLoverOstaf", image.Height, image.Height);
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OstafLikesTheCock.BeginDrawing();
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image.Blit(0, 0, image.Height, image.Height, SFML.Graphics.Color.White, BlitterSizeMode.Crop);
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OstafLikesTheCock.EndDrawing();
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image.BeginDrawing();
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_shader.setAsCurrentShader();
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_shader.SetParameter("SceneTexture", OstafLikesTheCock);
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_shader.setDuration((Math.Abs(_duration)));
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OstafLikesTheCock.Blit(0, 0, image.Height, image.Height, SFML.Graphics.Color.White, BlitterSizeMode.Crop);
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image.EndDrawing();
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_shader.ResetCurrentShader();
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OstafLikesTheCock.Dispose();
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}
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}
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} |