mirror of
https://github.com/space-wizards/RobustToolbox.git
synced 2026-02-15 03:30:53 +01:00
* Added new ComponentEventBus, combined it with IEventBus. * Removed all traces of IEntity from ComponentDependencies. Removed IEntityManager dependency from ComponentManager. * Added entity create/delete events to IEntityManager. * ComponentEvents now use EntitySystemMessages instead of their custom ComponentEvent class. * Component events are now just overloads of entity events. * Removed obsolete EntitySystemMessage, now everything uses the base EntityEventArgs. * Add a bool argument for if the message should be broadcast as well as directed. Fix ordering and init issues of events in EntityManager. * Changed names from Component/Entity events to Directed/Broadcast. * Fix bugs and unit tests.
161 lines
5.1 KiB
C#
161 lines
5.1 KiB
C#
using Moq;
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using NUnit.Framework;
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using Robust.Server.GameObjects;
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using Robust.Server.Physics;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Physics.Broadphase;
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namespace Robust.UnitTesting.Shared.Map
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{
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[TestFixture, TestOf(typeof(MapManager))]
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class MapManager_Tests : RobustUnitTest
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{
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public override UnitTestProject Project => UnitTestProject.Server;
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protected override void OverrideIoC()
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{
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base.OverrideIoC();
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var mock = new Mock<IEntitySystemManager>();
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var broady = new BroadPhaseSystem();
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var physics = new PhysicsSystem();
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mock.Setup(m => m.GetEntitySystem<SharedBroadPhaseSystem>()).Returns(broady);
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mock.Setup(m => m.GetEntitySystem<SharedPhysicsSystem>()).Returns(physics);
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IoCManager.RegisterInstance<IEntitySystemManager>(mock.Object, true);
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}
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[SetUp]
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public void Setup()
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{
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var mapMan = IoCManager.Resolve<IMapManager>();
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mapMan.Startup();
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}
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[TearDown]
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public void TearDown()
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{
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var mapMan = IoCManager.Resolve<IMapManager>();
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mapMan.Shutdown();
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}
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/// <summary>
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/// When the map manager is restarted, the maps are deleted.
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/// </summary>
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[Test]
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public void Restart_ExistingMap_IsRemoved()
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{
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var mapMan = IoCManager.Resolve<IMapManager>();
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var mapID = new MapId(11);
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mapMan.CreateMap(mapID);
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mapMan.Restart();
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Assert.That(mapMan.MapExists(mapID), Is.False);
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}
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/// <summary>
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/// When the map manager is restarted, the grids are removed.
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/// </summary>
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[Test]
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public void Restart_ExistingGrid_IsRemoved()
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{
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var mapMan = IoCManager.Resolve<IMapManager>();
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var mapID = new MapId(11);
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var gridId = new GridId(7);
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mapMan.CreateMap(mapID);
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mapMan.CreateGrid(mapID, gridId);
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mapMan.Restart();
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Assert.That(mapMan.GridExists(gridId), Is.False);
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}
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/// <summary>
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/// When the map manager is restarted, Nullspace is recreated.
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/// </summary>
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[Test]
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public void Restart_NullspaceMap_IsEmptied()
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{
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var mapMan = IoCManager.Resolve<IMapManager>();
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var entMan = IoCManager.Resolve<IEntityManager>();
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mapMan.CreateNewMapEntity(MapId.Nullspace);
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var oldEntity = (Entity)entMan.CreateEntityUninitialized(null, MapCoordinates.Nullspace);
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oldEntity.InitializeComponents();
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mapMan.Restart();
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Assert.That(mapMan.MapExists(MapId.Nullspace), Is.True);
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Assert.That(mapMan.GridExists(GridId.Invalid), Is.False);
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Assert.That(oldEntity.Deleted, Is.True);
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}
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/// <summary>
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/// When using SetMapEntity, the existing entities on the map are removed, and the new map entity gets a IMapComponent.
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/// </summary>
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[Test]
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public void SetMapEntity_WithExistingEntity_ExistingEntityDeleted()
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{
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// Arrange
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var mapID = new MapId(11);
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var mapMan = IoCManager.Resolve<IMapManager>();
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var entMan = IoCManager.Resolve<IEntityManager>();
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mapMan.CreateMap(new MapId(7));
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mapMan.CreateMap(mapID);
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var oldMapEntity = mapMan.GetMapEntity(mapID);
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var newMapEntity = entMan.CreateEntityUninitialized(null, new MapCoordinates(Vector2.Zero, new MapId(7)));
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// Act
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mapMan.SetMapEntity(mapID, newMapEntity);
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// Assert
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Assert.That(oldMapEntity.Deleted);
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Assert.That(newMapEntity.HasComponent<IMapComponent>());
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var mapComp = newMapEntity.GetComponent<IMapComponent>();
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Assert.That(mapComp.WorldMap == mapID);
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}
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/// <summary>
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/// After creating a new map entity for nullspace, you can spawn entities into nullspace like any other map.
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/// </summary>
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[Test]
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public void SpawnEntityAt_IntoNullspace_Success()
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{
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// Arrange
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var mapMan = IoCManager.Resolve<IMapManager>();
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var entMan = IoCManager.Resolve<IEntityManager>();
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mapMan.CreateNewMapEntity(MapId.Nullspace);
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// Act
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var newEntity = entMan.SpawnEntity(null, MapCoordinates.Nullspace);
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// Assert
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Assert.That(newEntity.Transform.MapID, Is.EqualTo(MapId.Nullspace));
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}
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[Test]
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public void Restart_MapEntity_IsRemoved()
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{
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var mapMan = IoCManager.Resolve<IMapManager>();
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var entity = mapMan.CreateNewMapEntity(MapId.Nullspace);
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mapMan.Restart();
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Assert.That(mapMan.MapExists(MapId.Nullspace), Is.True);
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Assert.That(entity.Deleted, Is.True);
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Assert.That(mapMan.GetMapEntityId(MapId.Nullspace), Is.EqualTo(EntityUid.Invalid));
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}
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}
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}
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