Files
RobustToolbox/Robust.Client/Debugging/DebugDrawing.cs
GraniteSidewalk 33a6934582 Large number of changes to Shaders and Overlays (#1387)
* AAAAAAAAAAAAA

* Organization

* Still doesnt work

* Formatting

* It works!!

* More changes to everything

* Beginning of changes to overlays

* Makes the overlay manager GUID based (also it was very messy, still messy but i fixed some of it)

* Stencils are easy

* Questionable changes to overlays

* Minor change to HLR

* Fixed duplicate overlays when calling some commands (Like showbb)

* Fixes misleading message

* Adds a variety of worldspaces for overlays to choose from

* Caching

* Address reviews

* Merging pains

* ah.

* ahhhhh

* minor overlaymanager changes

* Work

* fix

* Merge??

* Fixes null errors

* Force update

* Delete whatever the fuck this is?

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2021-03-09 01:52:16 -08:00

300 lines
11 KiB
C#

using System;
using System.Collections.Generic;
using Robust.Client.Graphics;
using Robust.Client.Input;
using Robust.Client.ResourceManagement;
using Robust.Shared.Enums;
using Robust.Shared;
using Robust.Shared.Configuration;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Broadphase;
using Robust.Shared.Prototypes;
namespace Robust.Client.Debugging
{
/// <inheritdoc />
public class DebugDrawing : IDebugDrawing
{
[Dependency] private readonly IOverlayManager _overlayManager = default!;
[Dependency] private readonly IComponentManager _componentManager = default!;
[Dependency] private readonly IEyeManager _eyeManager = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IPhysicsManager _physicsManager = default!;
[Dependency] private readonly IEntityManager _entityManager = default!;
[Dependency] private readonly IInputManager _inputManager = default!;
private bool _debugColliders;
private bool _debugPositions;
/// <inheritdoc />
public bool DebugColliders
{
get => _debugColliders;
set
{
if (value == DebugColliders)
{
return;
}
_debugColliders = value;
if (value && !_overlayManager.HasOverlay<PhysicsOverlay>())
{
_overlayManager.AddOverlay(new PhysicsOverlay(_componentManager, _eyeManager,
_prototypeManager, _inputManager, _physicsManager));
}
else
{
_overlayManager.RemoveOverlay<PhysicsOverlay>();
}
}
}
/// <inheritdoc />
public bool DebugPositions
{
get => _debugPositions;
set
{
if (value == DebugPositions)
{
return;
}
_debugPositions = value;
if (value && !_overlayManager.HasOverlay<EntityPositionOverlay>())
{
_overlayManager.AddOverlay(new EntityPositionOverlay(_entityManager, _eyeManager));
}
else
{
_overlayManager.RemoveOverlay<EntityPositionOverlay>();
}
}
}
private class PhysicsOverlay : Overlay
{
private readonly IComponentManager _componentManager;
private readonly IEyeManager _eyeManager;
private readonly IInputManager _inputManager;
private readonly IPhysicsManager _physicsManager;
public override OverlaySpace Space => OverlaySpace.WorldSpace | OverlaySpace.ScreenSpace;
private readonly ShaderInstance _shader;
private readonly Font _font;
private Vector2 _hoverStartScreen = Vector2.Zero;
private List<IPhysBody> _hoverBodies = new();
public PhysicsOverlay(IComponentManager compMan, IEyeManager eyeMan, IPrototypeManager protoMan, IInputManager inputManager, IPhysicsManager physicsManager)
{
_componentManager = compMan;
_eyeManager = eyeMan;
_inputManager = inputManager;
_physicsManager = physicsManager;
_shader = protoMan.Index<ShaderPrototype>("unshaded").Instance();
var cache = IoCManager.Resolve<IResourceCache>();
_font = new VectorFont(cache.GetResource<FontResource>("/Fonts/NotoSans/NotoSans-Regular.ttf"), 10);
}
/// <inheritdoc />
protected override void Draw(DrawingHandleBase handle, OverlaySpace currentSpace)
{
switch (currentSpace)
{
case OverlaySpace.ScreenSpace:
DrawScreen((DrawingHandleScreen) handle);
break;
case OverlaySpace.WorldSpace:
DrawWorld((DrawingHandleWorld) handle);
break;
}
}
private void DrawScreen(DrawingHandleScreen screenHandle)
{
var lineHeight = _font.GetLineHeight(1f);
Vector2 drawPos = _hoverStartScreen + new Vector2(20, 0) + new Vector2(0, -(_hoverBodies.Count * 4 * lineHeight / 2f));
int row = 0;
foreach (var body in _hoverBodies)
{
if (body != _hoverBodies[0])
{
DrawString(screenHandle, _font, drawPos + new Vector2(0, row * lineHeight), "------");
row++;
}
DrawString(screenHandle, _font, drawPos + new Vector2(0, row * lineHeight), $"Ent: {body.Entity}");
row++;
DrawString(screenHandle, _font, drawPos + new Vector2(0, row * lineHeight), $"Layer: {Convert.ToString(body.CollisionLayer, 2)}");
row++;
DrawString(screenHandle, _font, drawPos + new Vector2(0, row * lineHeight), $"Mask: {Convert.ToString(body.CollisionMask, 2)}");
row++;
DrawString(screenHandle, _font, drawPos + new Vector2(0, row * lineHeight), $"Enabled: {body.CanCollide}, Hard: {body.Hard}, Anchored: {(body).BodyType == BodyType.Static}");
row++;
}
}
private void DrawWorld(DrawingHandleWorld worldHandle)
{
worldHandle.UseShader(_shader);
var drawing = new PhysDrawingAdapter(worldHandle);
_hoverBodies.Clear();
var mouseScreenPos = _inputManager.MouseScreenPosition;
var mouseWorldPos = _eyeManager.ScreenToMap(mouseScreenPos).Position;
_hoverStartScreen = mouseScreenPos;
var viewport = _eyeManager.GetWorldViewport();
if (viewport.IsEmpty()) return;
var mapId = _eyeManager.CurrentMap;
foreach (var physBody in EntitySystem.Get<SharedBroadPhaseSystem>().GetCollidingEntities(mapId, viewport))
{
// all entities have a TransformComponent
var transform = physBody.Entity.Transform;
var worldBox = physBody.GetWorldAABB();
if (worldBox.IsEmpty()) continue;
var colorEdge = Color.Red.WithAlpha(0.33f);
var sleepThreshold = IoCManager.Resolve<IConfigurationManager>().GetCVar(CVars.TimeToSleep);
foreach (var fixture in physBody.Fixtures)
{
var shape = fixture.Shape;
var sleepPercent = physBody.Awake ? physBody.SleepTime / sleepThreshold : 1.0f;
shape.DebugDraw(drawing, transform.WorldMatrix, in viewport, sleepPercent);
}
if (worldBox.Contains(mouseWorldPos))
{
_hoverBodies.Add(physBody);
}
// draw AABB
worldHandle.DrawRect(worldBox, colorEdge, false);
}
}
private static void DrawString(DrawingHandleScreen handle, Font font, Vector2 pos, string str)
{
var baseLine = new Vector2(pos.X, font.GetAscent(1) + pos.Y);
foreach (var chr in str)
{
var advance = font.DrawChar(handle, chr, baseLine, 1, Color.White);
baseLine += new Vector2(advance, 0);
}
}
private class PhysDrawingAdapter : DebugDrawingHandle
{
private readonly DrawingHandleWorld _handle;
public PhysDrawingAdapter(DrawingHandleWorld worldHandle)
{
_handle = worldHandle;
}
public override Color WakeMixColor => Color.White;
public override Color GridFillColor => Color.Blue.WithAlpha(0.05f);
public override Color RectFillColor => Color.Green.WithAlpha(0.25f);
public override Color CalcWakeColor(Color color, float wakePercent)
{
var percent = MathHelper.Clamp(wakePercent, 0, 1);
var r = 1 - (percent * (1 - color.R));
var g = 1 - (percent * (1 - color.G));
var b = 1 - (percent * (1 - color.B));
return new Color(r, g, b, color.A);
}
public override void DrawRect(in Box2 box, in Color color)
{
_handle.DrawRect(box, color);
}
public override void DrawRect(in Box2Rotated box, in Color color)
{
_handle.DrawRect(box, color);
}
public override void DrawCircle(Vector2 origin, float radius, in Color color)
{
_handle.DrawCircle(origin, radius, color);
}
public override void DrawPolygonShape(Vector2[] vertices, in Color color)
{
_handle.DrawPrimitives(DrawPrimitiveTopology.TriangleFan, vertices, color);
}
public override void DrawLine(Vector2 start, Vector2 end, in Color color)
{
_handle.DrawLine(start, end, color);
}
public override void SetTransform(in Matrix3 transform)
{
_handle.SetTransform(transform);
}
}
}
private sealed class EntityPositionOverlay : Overlay
{
private readonly IEntityManager _entityManager;
private readonly IEyeManager _eyeManager;
public override OverlaySpace Space => OverlaySpace.WorldSpace;
public EntityPositionOverlay(IEntityManager entityManager, IEyeManager eyeManager)
{
_entityManager = entityManager;
_eyeManager = eyeManager;
}
protected override void Draw(DrawingHandleBase handle, OverlaySpace currentSpace)
{
const float stubLength = 0.25f;
var worldHandle = (DrawingHandleWorld) handle;
foreach (var entity in _entityManager.GetEntities())
{
var transform = entity.Transform;
if (transform.MapID != _eyeManager.CurrentMap ||
!_eyeManager.GetWorldViewport().Contains(transform.WorldPosition))
{
continue;
}
var center = transform.WorldPosition;
var xLine = transform.WorldRotation.RotateVec(Vector2.UnitX);
var yLine = transform.WorldRotation.RotateVec(Vector2.UnitY);
worldHandle.DrawLine(center, center + xLine * stubLength, Color.Red);
worldHandle.DrawLine(center, center + yLine * stubLength, Color.Green);
}
}
}
}
}