mirror of
https://github.com/space-wizards/RobustToolbox.git
synced 2026-02-15 03:30:53 +01:00
* raw PCM audio for clyde * Remove soundfont.cs * Midi stuff * Some more work * This actually works now! * update * Add nfluidsynth submodule. * fuck * Midi audio works! * Lots of stuff, and cool interfaces for items * Update * Note limit * Moving out of range of UI raises OnClosed now as well * It just works * Update nfluidsynth submodule * Remove managed-midi, remove unused methods I added to clyde * Remove remnants of older NFluidsynth * Update nfluidsynth submodule. * Fix some of MidiManager * Add changes PJB made to soundfont loading * Delete OpenAL source/buffers when disposed * Remove remnants of "Rendering" * Use ReadOnlySpan, make interface/implementation arguments consistent * Improve EmptyBuffers performance * Make renderers use an enum for their status * MidiRenderer events are now invoked on the main thread * MidiManager now has a method to dispose renderers * Lock player * Fun stuff * Update nfluidsynth submodule. * Fix midi audio rendering * Address a few reviews * Revert changes made to Clyde * Create sfloader per midi renderer * Midi file size check * Now OpenMidi/OpenInput and their respective close methods return bools. * Update nfluidsynth submodule. * Move number to constant. * Use BufferedAudioSource * Remove unused using statements * Use new API * Lock player and synth correctly * Use midi sawmill * Adds "Disposed" property to MidiRenderer * Remove DisposeRenderer, let midi render thread handle it instead * Renderer position is updated from main loop * Use nfluidsynth from nuget * Fix appveyor, lazy fluidsynth init * Only join MidiThread if it actually exists...
38 lines
1.8 KiB
XML
38 lines
1.8 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
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<Import Project="..\MSBuild\Robust.Properties.targets" />
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<PropertyGroup>
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<!-- Work around https://github.com/dotnet/project-system/issues/4314 -->
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<TargetFramework>$(TargetFramework)</TargetFramework>
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<IsPackable>false</IsPackable>
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<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
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<OutputPath>../bin/Shared</OutputPath>
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<Platforms>x64</Platforms>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<Import Project="..\MSBuild\Robust.DefineConstants.targets" />
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<ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\Lidgren.Network\Lidgren.Network.csproj" />
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<ProjectReference Include="..\Robust.Shared.Maths\Robust.Shared.Maths.csproj" />
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<ItemGroup>
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<Content Include="Robust.Shared.dll.config">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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<Import Project="..\MSBuild\Robust.Engine.targets" />
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</Project>
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