Files
RobustToolbox/Robust.Shared/Robust.Shared.csproj
Víctor Aguilera Puerto ffe506ef94 Adds Midi playback, Midi input, etc. (#873)
* raw PCM audio for clyde

* Remove soundfont.cs

* Midi stuff

* Some more work

* This actually works now!

* update

* Add nfluidsynth submodule.

* fuck

* Midi audio works!

* Lots of stuff, and cool interfaces for items

* Update

* Note limit

* Moving out of range of UI raises OnClosed now as well

* It just works

* Update nfluidsynth submodule

* Remove managed-midi, remove unused methods I added to clyde

* Remove remnants of older NFluidsynth

* Update nfluidsynth submodule.

* Fix some of MidiManager

* Add changes PJB made to soundfont loading

* Delete OpenAL source/buffers when disposed

* Remove remnants of "Rendering"

* Use ReadOnlySpan, make interface/implementation arguments consistent

* Improve EmptyBuffers performance

* Make renderers use an enum for their status

* MidiRenderer events are now invoked on the main thread

* MidiManager now has a method to dispose renderers

* Lock player

* Fun stuff

* Update nfluidsynth submodule.

* Fix midi audio rendering

* Address a few reviews

* Revert changes made to Clyde

* Create sfloader per midi renderer

* Midi file size check

* Now OpenMidi/OpenInput and their respective close methods return bools.

* Update nfluidsynth submodule.

* Move number to constant.

* Use BufferedAudioSource

* Remove unused using statements

* Use new API

* Lock player and synth correctly

* Use midi sawmill

* Adds "Disposed" property to MidiRenderer

* Remove DisposeRenderer, let midi render thread handle it instead

* Renderer position is updated from main loop

* Use nfluidsynth from nuget

* Fix appveyor, lazy fluidsynth init

* Only join MidiThread if it actually exists...
2019-10-30 16:45:11 +01:00

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XML

<Project Sdk="Microsoft.NET.Sdk">
<Import Project="..\MSBuild\Robust.Properties.targets" />
<PropertyGroup>
<!-- Work around https://github.com/dotnet/project-system/issues/4314 -->
<TargetFramework>$(TargetFramework)</TargetFramework>
<LangVersion>7.3</LangVersion>
<IsPackable>false</IsPackable>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<OutputPath>../bin/Shared</OutputPath>
<Platforms>x64</Platforms>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<Import Project="..\MSBuild\Robust.DefineConstants.targets" />
<ItemGroup>
<PackageReference Include="JetBrains.Annotations" Version="2019.1.3" />
<PackageReference Include="Mono.Cecil" Version="0.11.0" />
<PackageReference Include="NetSerializer" Version="4.1.1" />
<PackageReference Include="Nett" Version="0.13.0" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.2" />
<PackageReference Include="nfluidsynth" Version="0.2.4" />
<PackageReference Include="NGettext" Version="0.6.4" />
<PackageReference Include="Pidgin" Version="2.2.0" />
<PackageReference Include="SharpZipLib" Version="1.2.0" />
<PackageReference Condition="'$(TargetFramework)' == 'net472'" Include="System.Memory" Version="4.5.3" />
<PackageReference Include="YamlDotNet" Version="6.1.2" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Lidgren.Network\Lidgren.Network.csproj" />
<ProjectReference Include="..\Robust.Shared.Maths\Robust.Shared.Maths.csproj" />
</ItemGroup>
<ItemGroup>
<Content Include="Robust.Shared.dll.config">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
</ItemGroup>
<Import Project="..\MSBuild\Robust.Engine.targets" />
</Project>