Files
RobustToolbox/OpenToolkit.GraphicsLibraryFramework/GamepadState.cs
Pieter-Jan Briers 52e5afd277 Switch to GLFW for windowing (#914)
* Use GLFW instead of OpenTK windows

* Seems to work pretty well now.

* Fix stackalloc issue on Framework.

* Add GLFW project to sln.

* Fix package downgrade.

* Fix SLN more.

* Please work.

* Fix C# version error.
2019-12-15 15:53:30 +01:00

28 lines
754 B
C#

//
// GamepadState.cs
//
// Copyright (C) 2019 OpenTK
//
// This software may be modified and distributed under the terms
// of the MIT license. See the LICENSE file for details.
//
namespace OpenToolkit.GraphicsLibraryFramework
{
/// <summary>
/// This describes the input state of a gamepad.
/// </summary>
public struct GamepadState
{
/// <summary>
/// State of each of the 15 gamepad buttons, equal to <see cref="InputAction.Press"/> or <see cref="InputAction.Release"/>.
/// </summary>
public unsafe fixed byte Buttons[15];
/// <summary>
/// State of each of the 6 gamepad axes, ranging from -1.0 to 1.0.
/// </summary>
public unsafe fixed float Axes[6];
}
}