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f3364a196c6697fad0bc991f6372991bd3caeea4
RobustToolbox/Robust.Client/Graphics/Clyde/Shaders
History
Pieter-Jan Briers 655b5974a3 Move sRGB -> linear conversion for vertex color to vertex shader.
This took almost 2% of CPU time on release. Jeez.
2022-05-28 23:18:05 +02:00
..
base-default.frag
Colour batch reduction (#2809)
2022-05-16 17:28:37 +02:00
base-default.vert
Move sRGB -> linear conversion for vertex color to vertex shader.
2022-05-28 23:18:05 +02:00
base-raw.frag
Colour batch reduction (#2809)
2022-05-16 17:28:37 +02:00
base-raw.vert
Colour batch reduction (#2809)
2022-05-16 17:28:37 +02:00
shadow-depth.frag
Polar Coordinates: simplify maths, any-angle occluders are no longer evil (#1504)
2021-01-14 13:44:25 +01:00
shadow-depth.vert
Polar Coordinates: simplify maths, any-angle occluders are no longer evil (#1504)
2021-01-14 13:44:25 +01:00
winblit.frag
Multi-window support (#1713)
2021-05-02 14:05:50 +02:00
winblit.vert
Multi-window support (#1713)
2021-05-02 14:05:50 +02:00
z-library.glsl
Don't emit array precisions on GLES2
2022-05-16 17:32:45 +02:00
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