Files
RobustToolbox/Robust.Shared/Map/IMapManagerInternal.cs
2023-06-10 18:15:04 +10:00

23 lines
625 B
C#

using Robust.Shared.GameObjects;
using Robust.Shared.Timing;
namespace Robust.Shared.Map
{
/// <inheritdoc />
internal interface IMapManagerInternal : IMapManager
{
IGameTiming GameTiming { get; }
/// <summary>
/// Raises the OnTileChanged event.
/// </summary>
/// <param name="tileRef">A reference to the new tile.</param>
/// <param name="oldTile">The old tile that got replaced.</param>
void RaiseOnTileChanged(TileRef tileRef, Tile oldTile);
MapId CreateMap(MapId? mapId, EntityUid euid);
void RemoveMapId(MapId mapId);
}
}