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17 lines
410 B
C#
17 lines
410 B
C#
using System.Collections.Generic;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameStates;
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using Robust.Shared.ViewVariables;
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namespace Robust.Shared.Map.Components;
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/// <summary>
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/// Stores what grids moved in a tick.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed class MovedGridsComponent : Component
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{
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[ViewVariables]
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public HashSet<EntityUid> MovedGrids = new();
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}
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