Files
RobustToolbox/Robust.Shared/GameObjects/IEntityManager.Components.cs
Pieter-Jan Briers dcbe0505dc Revert "Add WeakEntityReference (#5577)" (#6112)
This reverts commit c3489d4ded.
2025-07-29 18:22:17 +02:00

610 lines
30 KiB
C#

using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
using Robust.Shared.Timing;
namespace Robust.Shared.GameObjects
{
public partial interface IEntityManager
{
/// <summary>
/// A component was added to the manager.
/// </summary>
event Action<AddedComponentEventArgs>? ComponentAdded;
/// <summary>
/// A component was removed from the manager.
/// </summary>
event Action<RemovedComponentEventArgs>? ComponentRemoved;
/// <summary>
/// Calls Initialize() on all registered components of the entity.
/// </summary>
[Obsolete("Use InitializeEntity")]
void InitializeComponents(EntityUid uid, MetaDataComponent? meta = null);
/// <summary>
/// Calls Startup() on all registered components of the entity.
/// </summary>
[Obsolete("Use StartEntity")]
void StartComponents(EntityUid uid);
/// <summary>
/// Gets the number of a specific component.
/// </summary>
public int Count<T>() where T : IComponent;
/// <summary>
/// Gets the number of a specific component.
/// </summary>
int Count(Type component);
/// <summary>
/// Adds the specified components from the <see cref="EntityPrototype"/>
/// </summary>
void AddComponents(EntityUid target, EntityPrototype prototype, bool removeExisting = true);
/// <summary>
/// Adds the specified registry components to the target entity.
/// </summary>
void AddComponents(EntityUid target, ComponentRegistry registry, bool removeExisting = true);
/// <summary>
/// Removes the specified entity prototype components from the target entity.
/// </summary>
void RemoveComponents(EntityUid target, EntityPrototype prototype);
/// <summary>
/// Removes the specified registry components from the target entity.
/// </summary>
void RemoveComponents(EntityUid target, ComponentRegistry registry);
/// <summary>
/// Adds a Component type to an entity. If the entity is already Initialized, the component will
/// automatically be Initialized and Started.
/// </summary>
/// <typeparam name="T">Concrete component type to add.</typeparam>
/// <returns>The newly added component.</returns>
T AddComponent<T>(EntityUid uid) where T : IComponent, new();
/// <summary>
/// Adds a Component with a given network id to an entity.
/// </summary>
IComponent AddComponent(EntityUid uid, ushort netId, MetaDataComponent? meta = null);
/// <summary>
/// Adds a Component to an entity. If the entity is already Initialized, the component will
/// automatically be Initialized and Started.
/// </summary>
/// <param name="uid">Entity being modified.</param>
/// <param name="component">Component to add.</param>
/// <param name="overwrite">Should it overwrite existing components?</param>
void AddComponent<T>(EntityUid uid, T component, bool overwrite = false, MetaDataComponent? metadata = null) where T : IComponent;
/// <summary>
/// Removes the component with the specified reference type,
/// Without needing to have the component itself.
/// </summary>
/// <typeparam name="T">The component reference type to remove.</typeparam>
/// <param name="uid">Entity UID to modify.</param>
bool RemoveComponent<T>(EntityUid uid, MetaDataComponent? meta = null) where T : IComponent;
/// <summary>
/// Removes the component with a specified type.
/// </summary>
/// <param name="uid">Entity UID to modify.</param>
/// <param name="type">A trait or component type to check for.</param>
/// <returns>Returns false if the entity did not have the specified component.</returns>
bool RemoveComponent(EntityUid uid, Type type, MetaDataComponent? meta = null);
/// <summary>
/// Removes the component with a specified network ID.
/// </summary>
/// <param name="uid">Entity UID to modify.</param>
/// <param name="netID">Network ID of the component to remove.</param>
/// <returns>Returns false if the entity did not have the specified component.</returns>
bool RemoveComponent(EntityUid uid, ushort netID, MetaDataComponent? meta = null);
/// <summary>
/// Removes the specified component. Throws if the given component does not belong to the entity.
/// </summary>
/// <param name="uid">Entity UID to modify.</param>
/// <param name="component">Component to remove.</param>
void RemoveComponent(EntityUid uid, IComponent component, MetaDataComponent? meta = null);
/// <summary>
/// Immediately shuts down a component, but defers the removal and deletion until the end of the tick.
/// Without needing to have the component itself.
/// </summary>
/// <typeparam name="T">The component reference type to remove.</typeparam>
/// <param name="uid">Entity UID to modify.</param>
bool RemoveComponentDeferred<T>(EntityUid uid);
/// <summary>
/// Immediately shuts down a component, but defers the removal and deletion until the end of the tick.
/// </summary>
/// <param name="uid">Entity UID to modify.</param>
/// <param name="type">A trait or component type to check for.</param>
/// <returns>Returns false if the entity did not have the specified component.</returns>
bool RemoveComponentDeferred(EntityUid uid, Type type);
/// <summary>
/// Immediately shuts down a component, but defers the removal and deletion until the end of the tick.
/// </summary>
/// <param name="uid">Entity UID to modify.</param>
/// <param name="netID">Network ID of the component to remove.</param>
/// <returns>Returns false if the entity did not have the specified component.</returns>
bool RemoveComponentDeferred(EntityUid uid, ushort netID, MetaDataComponent? meta = null);
/// <summary>
/// Immediately shuts down a component, but defers the removal and deletion until the end of the tick.
/// Throws if the given component does not belong to the entity.
/// </summary>
/// <param name="uid">Entity UID to modify.</param>
/// <param name="component">Component to remove.</param>
void RemoveComponentDeferred(EntityUid uid, IComponent component);
/// <summary>
/// Removes all components from an entity, except the required components.
/// </summary>
/// <param name="uid">Entity UID to modify.</param>
void RemoveComponents(EntityUid uid, MetaDataComponent? meta = null);
/// <summary>
/// Removes ALL components from an entity. This includes the required components,
/// <see cref="TransformComponent"/> and <see cref="MetaDataComponent"/>. This should ONLY be
/// used when deleting an entity.
/// </summary>
/// <param name="uid">Entity UID to modify.</param>
void DisposeComponents(EntityUid uid, MetaDataComponent? meta = null);
/// <summary>
/// Checks if the entity has a component type.
/// </summary>
/// <typeparam name="T">Component reference type to check for.</typeparam>
/// <param name="uid">Entity UID to check.</param>
/// <returns>True if the entity has the component type, otherwise false.</returns>
bool HasComponent<T>(EntityUid uid) where T : IComponent;
/// <summary>
/// Checks if the entity has a component type.
/// </summary>
/// <typeparam name="T">Component reference type to check for.</typeparam>
/// <param name="uid">Entity UID to check.</param>
/// <returns>True if the entity has the component type, otherwise false.</returns>
bool HasComponent<T>([NotNullWhen(true)] EntityUid? uid) where T : IComponent;
/// <summary>
/// Checks if the entity has a component type.
/// </summary>
/// <param name="uid">Entity UID to check.</param>
/// <param name="reg">The component registration to check for.</param>
/// <returns>True if the entity has the component type, otherwise false.</returns>
bool HasComponent(EntityUid uid, ComponentRegistration reg);
/// <summary>
/// Checks if the entity has a component type.
/// </summary>
/// <param name="uid">Entity UID to check.</param>
/// <param name="type">A trait or component type to check for.</param>
/// <returns>True if the entity has the component type, otherwise false.</returns>
bool HasComponent(EntityUid uid, Type type);
/// <summary>
/// Checks if the entity has a component type.
/// </summary>
/// <param name="uid">Entity UID to check.</param>
/// <param name="type">A trait or component type to check for.</param>
/// <returns>True if the entity has the component type, otherwise false.</returns>
bool HasComponent([NotNullWhen(true)] EntityUid? uid, Type type);
/// <summary>
/// Checks if the entity has a component with a given network ID. This does not check
/// if the component is deleted.
/// </summary>
/// <param name="uid">Entity UID to check.</param>
/// <param name="netId">Network ID to check for.</param>
/// <returns>True if the entity has a component with the given network ID, otherwise false.</returns>
bool HasComponent(EntityUid uid, ushort netId, MetaDataComponent? meta = null);
/// <summary>
/// Checks if the entity has a component with a given network ID. This does not check
/// if the component is deleted.
/// </summary>
/// <param name="uid">Entity UID to check.</param>
/// <param name="netId">Network ID to check for.</param>
/// <returns>True if the entity has a component with the given network ID, otherwise false.</returns>
bool HasComponent([NotNullWhen(true)] EntityUid? uid, ushort netId, MetaDataComponent? meta = null);
/// <summary>
/// This method will always return a component for a certain entity, adding it if it's not there already.
/// </summary>
/// <param name="uid">Entity to modify.</param>
/// <typeparam name="T">Component to add.</typeparam>
/// <returns>The component in question</returns>
T EnsureComponent<T>(EntityUid uid) where T : IComponent, new();
/// <summary>
/// This method will always return a component for a certain entity, adding it if it's not there already.
/// </summary>
/// <param name="uid">Entity to modify.</param>
/// <param name="component">The output component after being ensured.</param>
/// <typeparam name="T">Component to add.</typeparam>
/// <returns>True if the component already existed</returns>
bool EnsureComponent<T>(EntityUid uid, out T component) where T : IComponent, new();
/// <summary>
/// This method will always return a component for a certain entity, adding it if it's not there already.
/// </summary>
/// <param name="entity">Entity to modify.</param>
/// <typeparam name="T">Component to add.</typeparam>
/// <returns>True if the component already existed</returns>
bool EnsureComponent<T>(ref Entity<T?> entity) where T : IComponent, new();
/// <summary>
/// Returns the component of a specific type.
/// </summary>
/// <typeparam name="T">A trait or type of a component to retrieve.</typeparam>
/// <param name="uid">Entity UID to look on.</param>
/// <returns>The component of Type from the Entity.</returns>
T GetComponent<T>(EntityUid uid) where T : IComponent;
/// <summary>
/// Returns the component of a specific type.
/// </summary>
/// <param name="uid">Entity UID to look on.</param>
/// <param name="type">A trait or component type to check for.</param>
/// <returns>The component of Type from the Entity.</returns>
IComponent GetComponent(EntityUid uid, CompIdx type);
/// <summary>
/// Returns the component of a specific type.
/// </summary>
/// <param name="uid">Entity UID to look on.</param>
/// <param name="type">A trait or component type to check for.</param>
/// <returns>The component of Type from the Entity.</returns>
IComponent GetComponent(EntityUid uid, Type type);
/// <summary>
/// Returns the component with a specific network ID. This does not check
/// if the component is deleted.
/// </summary>
/// <param name="uid">Entity UID to look on.</param>
/// <param name="netId">Network ID of the component to retrieve.</param>
/// <returns>The component with the specified network id.</returns>
IComponent GetComponent(EntityUid uid, ushort netId, MetaDataComponent? meta = null);
/// <summary>
/// Returns the component of a specific type, even if it has been marked for deletion.
/// </summary>
/// <param name="uid">Entity UID to look on.</param>
/// <param name="type">A trait or component type to check for.</param>
/// <returns>The component of Type from the Entity.</returns>
IComponent GetComponentInternal(EntityUid uid, CompIdx type);
/// <summary>
/// Returns the component of a specific type.
/// </summary>
/// <typeparam name="T">A trait or type of a component to retrieve.</typeparam>
/// <param name="uid">Entity UID to check.</param>
/// <param name="component">Component of the specified type (if exists).</param>
/// <returns>If the component existed in the entity.</returns>
bool TryGetComponent<T>(EntityUid uid, [NotNullWhen(true)] out T? component) where T : IComponent?;
/// <summary>
/// Returns the component of a specific type.
/// </summary>
/// <typeparam name="T">A trait or type of a component to retrieve.</typeparam>
/// <param name="uid">Entity UID to check.</param>
/// <param name="component">Component of the specified type (if exists).</param>
/// <returns>If the component existed in the entity.</returns>
bool TryGetComponent<T>([NotNullWhen(true)] EntityUid? uid, [NotNullWhen(true)] out T? component) where T : IComponent?;
/// <summary>
/// Returns the component of a specific type.
/// </summary>
/// <param name="uid">Entity UID to check.</param>
/// <param name="reg">The component registration to check for.</param>
/// <param name="component">Component of the specified type (if exists).</param>
/// <returns>If the component existed in the entity.</returns>
bool TryGetComponent(EntityUid uid, ComponentRegistration reg, [NotNullWhen(true)] out IComponent? component);
/// <summary>
/// Returns the component of a specific type.
/// </summary>
/// <param name="uid">Entity UID to check.</param>
/// <param name="type">A trait or component type to check for.</param>
/// <param name="component">Component of the specified type (if exists).</param>
/// <returns>If the component existed in the entity.</returns>
bool TryGetComponent(EntityUid uid, Type type, [NotNullWhen(true)] out IComponent? component);
/// <summary>
/// Returns the component of a specific type.
/// </summary>
/// <param name="uid">Entity UID to check.</param>
/// <param name="type">A trait or component type to check for.</param>
/// <param name="component">Component of the specified type (if exists).</param>
/// <returns>If the component existed in the entity.</returns>
bool TryGetComponent(EntityUid uid, CompIdx type, [NotNullWhen(true)] out IComponent? component);
/// <summary>
/// Returns the component of a specific type.
/// </summary>
/// <param name="uid">Entity UID to check.</param>
/// <param name="type">A trait or component type to check for.</param>
/// <param name="component">Component of the specified type (if exists).</param>
/// <returns>If the component existed in the entity.</returns>
bool TryGetComponent([NotNullWhen(true)] EntityUid? uid, Type type, [NotNullWhen(true)] out IComponent? component);
/// <summary>
/// Returns the component with a specified network ID. This does not check
/// if the component is deleted.
/// </summary>
/// <param name="uid">Entity UID to check.</param>
/// <param name="netId">Component Network ID to check for.</param>
/// <param name="component">Component with the specified network id.</param>
/// <returns>If the component existed in the entity.</returns>
bool TryGetComponent(EntityUid uid, ushort netId, [NotNullWhen(true)] out IComponent? component, MetaDataComponent? meta = null);
/// <summary>
/// Returns the component with a specified network ID. This does not check
/// if the component is deleted.
/// </summary>
/// <param name="uid">Entity UID to check.</param>
/// <param name="netId">Component Network ID to check for.</param>
/// <param name="component">Component with the specified network id.</param>
/// <returns>If the component existed in the entity.</returns>
bool TryGetComponent([NotNullWhen(true)] EntityUid? uid, ushort netId, [NotNullWhen(true)] out IComponent? component, MetaDataComponent? meta = null);
/// <summary>
/// Tries to run <see cref="CopyComponents"/> without throwing if the component doesn't exist.
/// </summary>
bool TryCopyComponent<T>(
EntityUid source,
EntityUid target,
ref T? sourceComponent,
[NotNullWhen(true)] out T? targetComp,
MetaDataComponent? meta = null) where T : IComponent;
/// <summary>
/// Tries to run <see cref="CopyComponents"/> without throwing if the components don't exist.
/// </summary>
bool TryCopyComponents(EntityUid source, EntityUid target, MetaDataComponent? meta = null, params Type[] sourceComponents);
/// <summary>
/// Copy a single component from source to target entity.
/// </summary>
/// <param name="source">The source entity to copy from.</param>
/// <param name="target">The target entity to copy to.</param>
/// <param name="sourceComponent">The source component instance to copy.</param>
/// <param name="component">The copied component if successful.</param>
/// <param name="meta">Optional metadata of the target entity.</param>
IComponent CopyComponent(EntityUid source, EntityUid target, IComponent sourceComponent, MetaDataComponent? meta = null);
/// <summary>
/// Copy a single component from source to target entity.
/// </summary>
/// <typeparam name="T">The type of component to copy.</typeparam>
/// <param name="source">The source entity to copy from.</param>
/// <param name="target">The target entity to copy to.</param>
/// <param name="sourceComponent">The source component instance to copy.</param>
/// <param name="component">The copied component if successful.</param>
/// <param name="meta">Optional metadata of the target entity.</param>
T CopyComponent<T>(EntityUid source, EntityUid target, T sourceComponent, MetaDataComponent? meta = null) where T : IComponent;
/// <summary>
/// Copy multiple components from source to target entity using existing component instances.
/// </summary>
/// <param name="source">The source entity to copy from.</param>
/// <param name="target">The target entity to copy to.</param>
/// <param name="meta">Optional metadata of the target entity.</param>
/// <param name="sourceComponents">Array of component instances to copy.</param>
void CopyComponents(EntityUid source, EntityUid target, MetaDataComponent? meta = null, params IComponent[] sourceComponents);
/// <summary>
/// Returns a cached struct enumerator with the specified component.
/// </summary>
EntityQuery<TComp1> GetEntityQuery<TComp1>() where TComp1 : IComponent;
EntityQuery<IComponent> GetEntityQuery(Type type);
/// <summary>
/// Returns ALL component type instances on an entity. A single component instance
/// can have multiple component types.
/// </summary>
/// <param name="uid">Entity UID to look on.</param>
/// <returns>All component types on the Entity.</returns>
IEnumerable<IComponent> GetComponents(EntityUid uid);
/// <summary>
/// Returns ALL component type instances that are assignable to the specified type.
/// A single component instance can have multiple component type instances.
/// </summary>
/// <typeparam name="T">A trait or type of a component to retrieve.</typeparam>
/// <param name="uid">Entity UID to look on.</param>
/// <returns>All components that are assignable to the specified type.</returns>
IEnumerable<T> GetComponents<T>(EntityUid uid);
/// <summary>
/// Returns the number of components on this entity.
/// </summary>
int ComponentCount(EntityUid uid);
/// <summary>
/// Returns ALL networked components on an entity, including deleted ones.
/// </summary>
/// <param name="uid">Entity UID to look on.</param>
/// <returns>All components that have a network ID.</returns>
NetComponentEnumerable GetNetComponents(EntityUid uid, MetaDataComponent? meta = null);
/// <summary>
/// Returns ALL networked components on an entity, including deleted ones. Returns null if the entity does
/// not exist.
/// </summary>
/// <param name="uid">Entity UID to look on.</param>
/// <returns>All components that have a network ID.</returns>
public NetComponentEnumerable? GetNetComponentsOrNull(EntityUid uid, MetaDataComponent? meta = null);
/// <summary>
/// Gets a component state.
/// </summary>
/// <param name="eventBus">A reference to the event bus instance.</param>
/// <param name="component">Component to generate the state for.</param>
/// <param name="player">The player that is going to receive this state. Null implies that this state is for a replay.</param>
/// <param name="fromTick">The from tick, which indicates the range of data that must be included for delta-states.</param>
/// <returns>The component state of the component.</returns>
IComponentState? GetComponentState(IEventBus eventBus, IComponent component, ICommonSession? player, GameTick fromTick);
/// <summary>
/// Checks if a certain player should get a component state.
/// </summary>
/// <param name="eventBus">A reference to the event bus instance.</param>
/// <param name="component">Component to generate the state for.</param>
/// <param name="player">The player to generate the state for.</param>
/// <returns>True if the player should get the component state.</returns>
bool CanGetComponentState(IEventBus eventBus, IComponent component, ICommonSession player);
/// <summary>
/// Returns all instances of a component in an array.
/// Use sparingly.
/// </summary>
(EntityUid Uid, T Component)[] AllComponents<T>() where T : IComponent;
/// <summary>
/// Returns an array of all entities that have the given component.
/// Use sparingly.
/// </summary>
Entity<T>[] AllEntities<T>() where T : IComponent;
/// <summary>
/// Returns an array of all entities that have the given component.
/// Use sparingly.
/// </summary>
Entity<IComponent>[] AllEntities(Type tComp);
/// <summary>
/// Returns an array uids of all entities that have the given component.
/// Use sparingly.
/// </summary>
EntityUid[] AllEntityUids<T>() where T : IComponent;
/// <summary>
/// Returns an array uids of all entities that have the given component.
/// Use sparingly.
/// </summary>
EntityUid[] AllEntityUids(Type tComp);
/// <summary>
/// Returns all instances of a component in a List.
/// Use sparingly.
/// </summary>
List<(EntityUid Uid, T Component)> AllComponentsList<T>() where T : IComponent;
/// <summary>
/// <see cref="ComponentQueryEnumerator"/>
/// </summary>
public ComponentQueryEnumerator ComponentQueryEnumerator(ComponentRegistry registry);
/// <summary>
/// <see cref="CompRegistryQueryEnumerator"/>
/// </summary>
public CompRegistryEntityEnumerator CompRegistryQueryEnumerator(ComponentRegistry registry);
AllEntityQueryEnumerator<IComponent> AllEntityQueryEnumerator(Type comp);
AllEntityQueryEnumerator<TComp1> AllEntityQueryEnumerator<TComp1>()
where TComp1 : IComponent;
AllEntityQueryEnumerator<TComp1, TComp2> AllEntityQueryEnumerator<TComp1, TComp2>()
where TComp1 : IComponent
where TComp2 : IComponent;
AllEntityQueryEnumerator<TComp1, TComp2, TComp3> AllEntityQueryEnumerator<TComp1, TComp2, TComp3>()
where TComp1 : IComponent
where TComp2 : IComponent
where TComp3 : IComponent;
AllEntityQueryEnumerator<TComp1, TComp2, TComp3, TComp4> AllEntityQueryEnumerator<TComp1, TComp2, TComp3, TComp4>()
where TComp1 : IComponent
where TComp2 : IComponent
where TComp3 : IComponent
where TComp4 : IComponent;
EntityQueryEnumerator<TComp1> EntityQueryEnumerator<TComp1>()
where TComp1 : IComponent;
EntityQueryEnumerator<TComp1, TComp2> EntityQueryEnumerator<TComp1, TComp2>()
where TComp1 : IComponent
where TComp2 : IComponent;
EntityQueryEnumerator<TComp1, TComp2, TComp3> EntityQueryEnumerator<TComp1, TComp2, TComp3>()
where TComp1 : IComponent
where TComp2 : IComponent
where TComp3 : IComponent;
EntityQueryEnumerator<TComp1, TComp2, TComp3, TComp4> EntityQueryEnumerator<TComp1, TComp2, TComp3, TComp4>()
where TComp1 : IComponent
where TComp2 : IComponent
where TComp3 : IComponent
where TComp4 : IComponent;
/// <summary>
/// Returns ALL component instances of a specified type.
/// </summary>
/// <typeparam name="T">A trait or type of a component to retrieve.</typeparam>
/// <returns>All components that have the specified type.</returns>
IEnumerable<T> EntityQuery<T>(bool includePaused = false) where T: IComponent;
/// <summary>
/// Returns the relevant components from all entities that contain the two required components.
/// </summary>
/// <typeparam name="TComp1">First required component.</typeparam>
/// <typeparam name="TComp2">Second required component.</typeparam>
/// <returns>The pairs of components from each entity that has the two required components.</returns>
IEnumerable<(TComp1, TComp2)> EntityQuery<TComp1, TComp2>(bool includePaused = false)
where TComp1 : IComponent
where TComp2 : IComponent;
/// <summary>
/// Returns the relevant components from all entities that contain the three required components.
/// </summary>
/// <typeparam name="TComp1">First required component.</typeparam>
/// <typeparam name="TComp2">Second required component.</typeparam>
/// <typeparam name="TComp3">Third required component.</typeparam>
/// <returns>The pairs of components from each entity that has the three required components.</returns>
IEnumerable<(TComp1, TComp2, TComp3)> EntityQuery<TComp1, TComp2, TComp3>(bool includePaused = false)
where TComp1 : IComponent
where TComp2 : IComponent
where TComp3 : IComponent;
/// <summary>
/// Returns the relevant components from all entities that contain the four required components.
/// </summary>
/// <typeparam name="TComp1">First required component.</typeparam>
/// <typeparam name="TComp2">Second required component.</typeparam>
/// <typeparam name="TComp3">Third required component.</typeparam>
/// <typeparam name="TComp4">Fourth required component.</typeparam>
/// <returns>The pairs of components from each entity that has the four required components.</returns>
IEnumerable<(TComp1, TComp2, TComp3, TComp4)> EntityQuery<TComp1, TComp2, TComp3, TComp4>(bool includePaused = false)
where TComp1 : IComponent
where TComp2 : IComponent
where TComp3 : IComponent
where TComp4 : IComponent;
/// <summary>
/// Returns ALL component instances of a specified type.
/// </summary>
/// <param name="type">A trait or component type to check for.</param>
/// <param name="includePaused"></param>
/// <returns>All components that are the specified type.</returns>
IEnumerable<(EntityUid Uid, IComponent Component)> GetAllComponents(Type type, bool includePaused = false);
/// <summary>
/// Culls all components from the collection that are marked as deleted. This needs to be called often.
/// </summary>
void CullRemovedComponents();
}
}