mirror of
https://github.com/space-wizards/RobustToolbox.git
synced 2026-02-15 03:30:53 +01:00
326 lines
11 KiB
C#
326 lines
11 KiB
C#
using System;
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using System.Runtime.CompilerServices;
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using Math = CannyFastMath.Math;
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using MathF = CannyFastMath.MathF;
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namespace Robust.Shared.Maths
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{
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/// <summary>
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/// Axis Aligned rectangular box in world coordinates.
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/// Uses a right-handed coordinate system. This means that X+ is to the right and Y+ up.
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/// </summary>
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[Serializable]
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public readonly struct Box2 : IEquatable<Box2>
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{
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/// <summary>
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/// The X coordinate of the left edge of the box.
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/// </summary>
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public readonly float Left;
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/// <summary>
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/// The X coordinate of the right edge of the box.
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/// </summary>
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public readonly float Right;
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/// <summary>
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/// The Y coordinate of the top edge of the box.
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/// </summary>
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public readonly float Top;
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/// <summary>
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/// The Y coordinate of the bottom of the box.
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/// </summary>
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public readonly float Bottom;
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public Vector2 BottomRight
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get => new Vector2(Right, Bottom);
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}
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public Vector2 TopLeft
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get => new Vector2(Left, Top);
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}
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public Vector2 TopRight
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get => new Vector2(Right, Top);
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}
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public Vector2 BottomLeft
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get => new Vector2(Left, Bottom);
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}
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public float Width
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get => MathF.Abs(Right - Left);
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}
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public float Height
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get => MathF.Abs(Bottom - Top);
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}
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public Vector2 Size
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get => new Vector2(Width, Height);
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}
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public Vector2 Center
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get => BottomLeft + Size * .5f;
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}
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/// <summary>
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/// A 1x1 unit box with the origin centered.
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/// </summary>
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public static readonly Box2 UnitCentered = new Box2(-0.5f, -0.5f, 0.5f, 0.5f);
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public Box2(Vector2 bottomLeft, Vector2 topRight) : this(bottomLeft.X, bottomLeft.Y, topRight.X, topRight.Y)
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{
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}
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public Box2(float left, float bottom, float right, float top)
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{
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Left = left;
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Right = right;
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Top = top;
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Bottom = bottom;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static Box2 FromDimensions(float left, float bottom, float width, float height)
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{
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return new Box2(left, bottom, left + width, bottom + height);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static Box2 FromDimensions(Vector2 bottomLeft, Vector2 size)
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{
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return FromDimensions(bottomLeft.X, bottomLeft.Y, size.X, size.Y);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static Box2 CenteredAround(Vector2 center, Vector2 size)
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{
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return FromDimensions(center - size / 2, size);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public bool Intersects(in Box2 other)
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{
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return other.Bottom <= this.Top && other.Top >= this.Bottom && other.Right >= this.Left &&
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other.Left <= this.Right;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public Box2 Enlarged(float size)
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{
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return new Box2(Left - size, Bottom - size, Right + size, Top + size);
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}
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/// <summary>
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/// Returns the intersection box created when two Boxes overlap.
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/// </summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public Box2 Intersect(in Box2 other)
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{
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var left = MathF.Max(Left, other.Left);
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var right = MathF.Min(Right, other.Right);
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var bottom = MathF.Max(Bottom, other.Bottom);
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var top = MathF.Min(Top, other.Top);
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if (left <= right && bottom <= top)
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return new Box2(left, bottom, right, top);
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return new Box2();
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}
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/// <summary>
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/// Returns how much two Boxes overlap from 0 to 1.
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/// </summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public float IntersectPercentage(in Box2 other)
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{
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var surfaceIntersect = Area(Intersect(other));
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return surfaceIntersect / (Area(this) + Area(other) - surfaceIntersect);
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}
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/// <summary>
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/// Returns the smallest rectangle that contains both of the rectangles.
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/// </summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public Box2 Union(in Box2 other)
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{
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var left = MathF.Min(Left, other.Left);
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var right = MathF.Max(Right, other.Right);
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var bottom = MathF.Min(Bottom, other.Bottom);
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var top = MathF.Max(Top, other.Top);
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if (left <= right && bottom <= top)
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return new Box2(left, bottom, right, top);
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return new Box2();
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public bool IsEmpty()
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{
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return FloatMath.CloseTo(Width, 0.0f) && FloatMath.CloseTo(Height, 0.0f);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public bool Encloses(in Box2 inner)
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{
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return this.Left < inner.Left && this.Bottom < inner.Bottom && this.Right > inner.Right &&
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this.Top > inner.Top;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public bool Contains(in Box2 inner)
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=> Left <= inner.Left
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&& Bottom <= inner.Bottom
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&& Right >= inner.Right
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&& Top >= inner.Top;
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public bool Contains(float x, float y)
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{
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return Contains(new Vector2(x, y));
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public bool Contains(Vector2 point, bool closedRegion = true)
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{
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var xOk = closedRegion
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? point.X >= Left ^ point.X > Right
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: point.X > Left ^ point.X >= Right;
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var yOk = closedRegion
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? point.Y >= Bottom ^ point.Y > Top
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: point.Y > Bottom ^ point.Y >= Top;
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return xOk && yOk;
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}
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/// <summary>
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/// Uniformly scales the box by a given scalar.
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/// This scaling is done such that the center of the resulting box is the same as this box.
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/// i.e. it scales around the center of the box, just changing width/height.
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/// </summary>
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/// <param name="scalar">Value to scale the box by.</param>
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/// <returns>Scaled box.</returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public Box2 Scale(float scalar)
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{
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if (scalar < 0)
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{
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throw new ArgumentOutOfRangeException(nameof(scalar), scalar, "Scalar cannot be negative.");
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}
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var center = Center;
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var halfSize = Size / 2 * scalar;
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return new Box2(
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center - halfSize,
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center + halfSize);
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}
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/// <summary>Returns a Box2 translated by the given amount.</summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public Box2 Translated(Vector2 point)
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{
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return new Box2(Left + point.X, Bottom + point.Y, Right + point.X, Top + point.Y);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public bool Equals(Box2 other)
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{
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return Left.Equals(other.Left) && Right.Equals(other.Right) && Top.Equals(other.Top) &&
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Bottom.Equals(other.Bottom);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public override bool Equals(object? obj)
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{
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if (obj is null) return false;
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return obj is Box2 box2 && Equals(box2);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public override int GetHashCode()
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{
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unchecked
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{
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var hashCode = Left.GetHashCode();
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hashCode = (hashCode * 397) ^ Right.GetHashCode();
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hashCode = (hashCode * 397) ^ Top.GetHashCode();
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hashCode = (hashCode * 397) ^ Bottom.GetHashCode();
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return hashCode;
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}
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}
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/// <summary>
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/// Compares two objects for equality by value.
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/// </summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool operator ==(Box2 a, Box2 b)
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{
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return FloatMath.CloseTo(a.Bottom, b.Bottom) &&
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FloatMath.CloseTo(a.Right, b.Right) &&
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FloatMath.CloseTo(a.Top, b.Top) &&
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FloatMath.CloseTo(a.Left, b.Left);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool operator !=(Box2 a, Box2 b)
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{
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return !(a == b);
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}
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public override string ToString()
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{
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return $"({Left}, {Bottom}, {Right}, {Top})";
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private static float Area(in Box2 box)
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=> box.Width * box.Height;
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static float Perimeter(in Box2 box)
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=> (box.Width + box.Height) * 2;
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static Box2 Union(in Vector2 a, in Vector2 b)
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=> new Box2(
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MathF.Min(a.X, b.X),
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MathF.Min(a.Y, b.Y),
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MathF.Max(a.X, b.X),
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MathF.Max(a.Y, b.Y)
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);
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/// <summary>
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/// Returns this box enlarged to also contain the specified position.
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/// </summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public Box2 ExtendToContain(Vector2 vec)
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{
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var (x, y) = vec;
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return new Box2(
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MathF.Min(x, Left),
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MathF.Min(y, Bottom),
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MathF.Max(x, Right),
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MathF.Max(y, Top));
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}
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}
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}
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