Files
RobustToolbox/Robust.Client/GameObjects/EntitySystems/AnimationPlayerSystem.cs
Acruid 2183cd7ca1 Massive Namespace Cleanup (#1544)
* Removed the Interfaces folder.
* All objects inside the GameObjects subfolders are now in the GameObjects namespace.
* Added a Resharper DotSettings file to mark the GameObjects subfolders as not providing namespaces.
* Simplified Robust.client.Graphics namespace.
* Automated remove redundant using statements.
2021-02-10 23:27:19 -08:00

16 lines
444 B
C#

using Robust.Shared.GameObjects;
namespace Robust.Client.GameObjects
{
internal sealed class AnimationPlayerSystem : EntitySystem
{
public override void FrameUpdate(float frameTime)
{
foreach (var animationPlayerComponent in EntityManager.ComponentManager.EntityQuery<AnimationPlayerComponent>(true))
{
animationPlayerComponent.Update(frameTime);
}
}
}
}