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* Refactors EntityManager to not do any networking. ServerEntityManager and ClientEntityManager now do the networking instead. * Rename property for "backwards compat." * Remove comented out code in robust server simulation
10 lines
268 B
C#
10 lines
268 B
C#
using Robust.Shared.GameObjects;
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namespace Robust.Server.GameObjects
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{
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/// <summary>
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/// Server side version of the <see cref="IEntityManager"/>.
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/// </summary>
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public interface IServerEntityManager : IEntityManager, IServerEntityNetworkManager { }
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}
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