Files
RobustToolbox/Robust.Server/GameObjects/IServerEntityManager.cs
Vera Aguilera Puerto 02af42da30 Refactors EntityManager to not do any networking. (#1695)
* Refactors EntityManager to not do any networking.
ServerEntityManager and ClientEntityManager now do the networking instead.

* Rename property for "backwards compat."

* Remove comented out code in robust server simulation
2021-04-14 11:39:21 -07:00

10 lines
268 B
C#

using Robust.Shared.GameObjects;
namespace Robust.Server.GameObjects
{
/// <summary>
/// Server side version of the <see cref="IEntityManager"/>.
/// </summary>
public interface IServerEntityManager : IEntityManager, IServerEntityNetworkManager { }
}