Files
RobustToolbox/Robust.Server/GameObjects/EntitySystems/MapSystem.cs

68 lines
2.1 KiB
C#

using System.Collections.Generic;
using System.Linq;
using Robust.Shared;
using Robust.Shared.Configuration;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
namespace Robust.Server.GameObjects
{
internal sealed class MapSystem : SharedMapSystem
{
private bool _deleteEmptyGrids;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<MapGridComponent, EmptyGridEvent>(HandleGridEmpty);
var configManager = IoCManager.Resolve<IConfigurationManager>();
configManager.OnValueChanged(CVars.GameDeleteEmptyGrids, SetGridDeletion, true);
}
private void SetGridDeletion(bool value)
{
_deleteEmptyGrids = value;
// If we have any existing empty ones then cull them on setting the cvar
if (_deleteEmptyGrids)
{
var toDelete = new List<IMapGrid>();
foreach (var grid in MapManager.GetAllGrids())
{
if (!GridEmpty(grid)) continue;
toDelete.Add(grid);
}
foreach (var grid in toDelete)
{
MapManager.DeleteGrid(grid.GridEntityId);
}
}
}
private bool GridEmpty(IMapGrid grid)
{
return !(grid.GetAllTiles().Any());
}
public override void Shutdown()
{
base.Shutdown();
var configManager = IoCManager.Resolve<IConfigurationManager>();
configManager.UnsubValueChanged(CVars.GameDeleteEmptyGrids, SetGridDeletion);
}
private void HandleGridEmpty(EntityUid uid, MapGridComponent component, EmptyGridEvent args)
{
if (!_deleteEmptyGrids) return;
if (!EntityManager.EntityExists(uid)) return;
if (EntityManager.GetComponent<MetaDataComponent>(uid).EntityLifeStage >= EntityLifeStage.Terminating) return;
MapManager.DeleteGrid(args.GridId);
}
}
}