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* Removed the Interfaces folder. * All objects inside the GameObjects subfolders are now in the GameObjects namespace. * Added a Resharper DotSettings file to mark the GameObjects subfolders as not providing namespaces. * Simplified Robust.client.Graphics namespace. * Automated remove redundant using statements.
16 lines
444 B
C#
16 lines
444 B
C#
using Robust.Shared.GameObjects;
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namespace Robust.Client.GameObjects
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{
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internal sealed class AnimationPlayerSystem : EntitySystem
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{
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public override void FrameUpdate(float frameTime)
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{
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foreach (var animationPlayerComponent in EntityManager.ComponentManager.EntityQuery<AnimationPlayerComponent>(true))
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{
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animationPlayerComponent.Update(frameTime);
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}
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}
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}
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}
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