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19 lines
621 B
C#
19 lines
621 B
C#
using Robust.Shared.Serialization;
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namespace Robust.Shared.GameObjects
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{
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/// <summary>
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/// Tag type for defining the representation of rendering draw depth in
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/// terms of named constants in the content. To understand more about the
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/// point of this type, see the <see cref="ConstantsForAttribute"/>.
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/// </summary>
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public sealed class DrawDepth
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{
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/// <summary>
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/// The default draw depth. The content enum which represents draw depth
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/// should respect this value, since it is used in the engine.
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/// </summary>
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public const int Default = 0;
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}
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}
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