Files
RobustToolbox/Robust.Shared/GameObjects/DrawDepth.cs
ComicIronic 486fd670e2 Change DrawDepth to int, add content constant hook (#1090)
This allows DrawDepth to be defined in the content layer.
2020-05-31 00:40:48 +02:00

19 lines
621 B
C#

using Robust.Shared.Serialization;
namespace Robust.Shared.GameObjects
{
/// <summary>
/// Tag type for defining the representation of rendering draw depth in
/// terms of named constants in the content. To understand more about the
/// point of this type, see the <see cref="ConstantsForAttribute"/>.
/// </summary>
public sealed class DrawDepth
{
/// <summary>
/// The default draw depth. The content enum which represents draw depth
/// should respect this value, since it is used in the engine.
/// </summary>
public const int Default = 0;
}
}