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mirror of https://github.com/space-wizards/RobustToolbox.git synced 2026-09-06 17:58:05 +02:00
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e87863203baffdb39e8a86c528a0dd3ab1845859
RobustToolbox/Robust.Client/GameObjects/Components/Renderable
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Alex EvgrashinGitHubAlex EvgrashinPieter-Jan Briers
393c15c44a Post shader will use real sprite bounding box (#1536)
Co-authored-by: Alex Evgrashin <evgrashin.adl@gmail.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2021-02-23 22:54:48 +01:00
..
IRenderableComponent.cs
Massive Namespace Cleanup (#1544)
2021-02-10 23:27:19 -08:00
ISpriteComponent.cs
Post shader will use real sprite bounding box (#1536)
2021-02-23 22:54:48 +01:00
ISpriteLayer.cs
Post shader will use real sprite bounding box (#1536)
2021-02-23 22:54:48 +01:00
SpriteComponent.cs
Post shader will use real sprite bounding box (#1536)
2021-02-23 22:54:48 +01:00
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