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92 lines
3.7 KiB
TOML
92 lines
3.7 KiB
TOML
# Welcome to the example configuration file!
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# Remember that if this is in bin/Content.Server or such, it may be overwritten on build.
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# Consider copying it and using the --config-file and --data-dir options.
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[log]
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path = "logs"
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format = "log_%(date)s-%(time)s.txt"
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level = 1
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enabled = false
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[net]
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tickrate = 60
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port = 1212
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bindto = "::,0.0.0.0"
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# Automatic port forwarding!
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# Disabled by default because you may not want to do this.
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# upnp = true
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[status]
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# The status server is the TCP side, used by the launcher to determine engine version, etc.
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# To be clear: Disabling it makes the launcher unable to connect!
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enabled = true
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# This is the address and port the status server binds to.
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# The port is by default set based on net.port so it will follow what you set there.
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# bind = "*:1212"
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# This is the address of the SS14 server as the launcher uses it.
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# This is only needed if you're proxying the status HTTP server -
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# by default the launcher will assume the address and port match that of the status server.
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# connectaddress = "udp://localhost:1212"
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[game]
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hostname = "MyServer"
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# map = "Maps/saltern.yml"
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maxplayers = 64
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type = 1
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welcomemsg = "Welcome to the server!"
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[console]
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# If this is true, people connecting from this machine (loopback)
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# will automatically be elevated to full admin privileges.
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# This literally works by checking if address == 127.0.0.1 || address == ::1
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loginlocal = true
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[build]
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# *Absolutely all of these can be supplied using a "build.json" file*
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# For further information, see https://github.com/space-wizards/space-station-14/blob/master/Tools/gen_build_info.py
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# The main reason you'd want to supply any of these manually is for a custom fork and if you have no tools.
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# Useful to override if the existing version is bad.
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# See https://github.com/space-wizards/RobustToolbox/tags for version values, remove the 'v'.
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# The value listed here is almost certainly wrong - it is ONLY a demonstration of format.
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# engine_version = "0.7.6"
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# This one is optional, the launcher will delete other ZIPs of the same fork to save space.
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# fork_id = "abacusstation"
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# Automatically set if self-hosting client zip, but otherwise use this when updating client build.
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# There is no required format, any change counts as a new version.
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# version = "Example1"
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# This is where the launcher will download the client ZIP from.
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# If this isn't supplied, the server will check for a file called "Content.Client.zip",
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# and will host it on the status server.
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# If that isn't available, the server will attempt to find and use "../../Resources" and
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# "../../bin/Content.Client" to automatically construct a client zip.
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# It will then host this on the status server.
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# Note that these paths do not work on "FULL_RELEASE" servers.
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# FULL_RELEASE servers expect to be used with a specific "packaged" layout.
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# As such, whatever script you're using to package them is expected to create the ZIP.
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# download_url = "http://example.com/compass.zip"
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# Build hash - this is a *capitalized* SHA256 hash of the client ZIP.
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# Optional in any case and automatically set if hosting a client ZIP.
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# This hash is an example only.
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# build = "E3B0C44298FC1C149AFBF4C8996FB92427AE41E4649B934CA495991B7852B855"
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[auth]
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# Authentication (accounts):
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# 0 = Optional, 1 = Required, 2 = Disabled
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# Presumably do require authentication on any public server.
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# mode = 0
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# If true, even if authentication is required, localhost is still allowed to login directly regardless.
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# allowlocal = true
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# You should probably never EVER need to touch this, but if you need a custom auth server,
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# (the auth server being the one which manages Space Station 14 accounts), you change it here.
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# server = https://central.spacestation14.io/auth/
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