Files
RobustToolbox/Robust.Client/GameObjects/EntitySystems/MidiSystem.cs
2023-11-28 20:39:59 +11:00

26 lines
686 B
C#

using Robust.Client.Audio;
using Robust.Client.Audio.Midi;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Robust.Client.GameObjects
{
public sealed class MidiSystem : EntitySystem
{
[Dependency] private readonly IMidiManager _midiManager = default!;
public override void Initialize()
{
base.Initialize();
// AudioSystem sets eye position and rotation so rely on those.
UpdatesAfter.Add(typeof(AudioSystem));
}
public override void FrameUpdate(float frameTime)
{
base.FrameUpdate(frameTime);
_midiManager.FrameUpdate(frameTime);
}
}
}