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https://github.com/space-wizards/RobustToolbox.git
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78 lines
2.4 KiB
C#
78 lines
2.4 KiB
C#
using Robust.Shared.Console;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Map.Components;
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using Robust.Shared.Physics.Collision;
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using Robust.Shared.Physics.Systems;
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using Robust.Shared.Timing;
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namespace Robust.Shared.Map;
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/// <inheritdoc cref="IMapManager" />
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[Virtual]
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internal partial class MapManager : IMapManagerInternal, IEntityEventSubscriber
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{
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[field: Dependency] public IGameTiming GameTiming { get; } = default!;
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[field: Dependency] public IEntityManager EntityManager { get; } = default!;
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[Dependency] private readonly IManifoldManager _manifolds = default!;
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[Dependency] private readonly IConsoleHost _conhost = default!;
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private ISawmill _sawmill => _mapSystem.Log;
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private SharedMapSystem _mapSystem = default!;
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private SharedPhysicsSystem _physics = default!;
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private SharedTransformSystem _transformSystem = default!;
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private EntityQuery<GridTreeComponent> _gridTreeQuery;
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private EntityQuery<MapGridComponent> _gridQuery;
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/// <inheritdoc />
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public void Initialize()
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{
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_gridTreeQuery = EntityManager.GetEntityQuery<GridTreeComponent>();
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_gridQuery = EntityManager.GetEntityQuery<MapGridComponent>();
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InitializeMapPausing();
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}
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/// <inheritdoc />
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public void Startup()
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{
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_physics = EntityManager.System<SharedPhysicsSystem>();
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_transformSystem = EntityManager.System<SharedTransformSystem>();
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_mapSystem = EntityManager.System<SharedMapSystem>();
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_sawmill.Debug("Starting...");
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}
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/// <inheritdoc />
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public void Shutdown()
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{
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_sawmill.Debug("Stopping...");
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// TODO: AllEntityQuery instead???
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var query = EntityManager.EntityQueryEnumerator<MapComponent>();
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while (query.MoveNext(out var uid, out _))
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{
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EntityManager.DeleteEntity(uid);
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}
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}
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/// <inheritdoc />
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public void Restart()
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{
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_sawmill.Debug("Restarting...");
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// Don't just call Shutdown / Startup because we don't want to touch the subscriptions on gridtrees
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// Restart can be called any time during a game, whereas shutdown / startup are typically called upon connection.
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var query = EntityManager.EntityQueryEnumerator<MapComponent>();
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while (query.MoveNext(out var uid, out _))
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{
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EntityManager.DeleteEntity(uid);
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}
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}
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}
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