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* Remove physics sleep cancelling Was a bad idea, in the future I'm going to add even more asserts around this but for now I can fix content. * Fix this
11 lines
305 B
C#
11 lines
305 B
C#
using Robust.Shared.GameObjects;
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using Robust.Shared.Physics.Components;
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namespace Robust.Shared.Physics;
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[ByRefEvent]
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public readonly record struct PhysicsWakeEvent(EntityUid Entity, PhysicsComponent Body);
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[ByRefEvent]
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public record struct PhysicsSleepEvent(EntityUid Entity, PhysicsComponent Body);
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