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* Adds barbones culling. * Visibility culling and recursive parent ent additions. DebugEntityNetView improvements. Visibility moved from session to eyecomponent. * Multiple viewport support. * Perf improvements. * Removed old netbubble system from ServerEntityManager. Supports old NaN system for entities leaving view. Supports old SendFullMap optimization for anchored, non-updating Entities. * Fixes size of netView box. * Remove empty EntityManager.Update method. Switching ViewCulling back to PLINQ.
7 lines
199 B
C#
7 lines
199 B
C#
namespace Robust.Shared.GameObjects
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{
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/// <summary>
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/// The children of this entity are about to be deleted.
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/// </summary>
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public class EntityTerminatingEvent : EntityEventArgs { }
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} |