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* Debugdraw enhancements * Fix up the overlays * Changes * Box2D licence * Update Robust.Client/Console/Commands/PhysicsOverlayCommands.cs Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com> * Fix dependency Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
15 lines
496 B
C#
15 lines
496 B
C#
using Robust.Shared.Physics.Collision;
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using Robust.Shared.Physics.Dynamics.Contacts;
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namespace Robust.Shared.GameObjects
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{
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/// <summary>
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/// Only reason this exists is so we can avoid the message allocation when not needed.
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/// It's only useful for debugging and is kind of a perf sink.
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/// </summary>
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public abstract class SharedDebugPhysicsSystem : EntitySystem
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{
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public virtual void HandlePreSolve(Contact contact, in Manifold oldManifold) {}
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}
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}
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