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16 lines
521 B
C#
16 lines
521 B
C#
using Robust.Shared.GameObjects;
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namespace Robust.Shared.Player
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{
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/// <summary>
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/// EntitySystem used for any Filters that require different behaviors on the server and client.
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/// </summary>
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internal abstract class SharedFilterSystem : EntitySystem
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{
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/// <summary>
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/// Adds all players attached to the given entities to the given filter, then returns it.
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/// </summary>
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public abstract Filter FromEntities(Filter filter, params EntityUid[] entities);
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}
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}
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