Files
RobustToolbox/Robust.Shared/Player/SharedFilterSystem.cs
Vera Aguilera Puerto 243f405bab Add Filter for getting players from entities.
- Also adds method to merge two filters.
2021-10-03 11:57:44 +02:00

16 lines
521 B
C#

using Robust.Shared.GameObjects;
namespace Robust.Shared.Player
{
/// <summary>
/// EntitySystem used for any Filters that require different behaviors on the server and client.
/// </summary>
internal abstract class SharedFilterSystem : EntitySystem
{
/// <summary>
/// Adds all players attached to the given entities to the given filter, then returns it.
/// </summary>
public abstract Filter FromEntities(Filter filter, params EntityUid[] entities);
}
}