mirror of
https://github.com/space-wizards/RobustToolbox.git
synced 2026-09-16 15:22:27 +02:00
140 lines
4.4 KiB
C#
140 lines
4.4 KiB
C#
using System;
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using Robust.Client.Input;
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using Robust.Client.Interfaces.Graphics;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared;
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using Robust.Shared.Input;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Timing;
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namespace Robust.Client.Interfaces.UserInterface
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{
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public interface IUserInterfaceManager
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{
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UITheme ThemeDefaults { get; }
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/// <summary>
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/// Default style sheet that applies to all controls
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/// that do not have a more specific style sheet via <see cref="Control.Stylesheet"/>.
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/// </summary>
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Stylesheet? Stylesheet { get; set; }
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Control? KeyboardFocused { get; }
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LayoutContainer StateRoot { get; }
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LayoutContainer WindowRoot { get; }
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LayoutContainer PopupRoot { get; }
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PopupContainer ModalRoot { get; }
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Control? CurrentlyHovered { get; }
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float UIScale { get; }
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/// <summary>
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/// Gets the default UIScale that we will use if <see cref="CVars.DisplayUIScale"/> gets set to 0.
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/// Based on the OS-assigned window scale factor.
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/// </summary>
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float DefaultUIScale { get; }
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/// <summary>
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/// The "root" control to which all other controls are parented,
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/// potentially indirectly.
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/// </summary>
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Control RootControl { get; }
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IDebugMonitors DebugMonitors { get; }
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void Popup(string contents, string title = "Alert!");
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Control? MouseGetControl(Vector2 coordinates);
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/// <summary>
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/// Gets the mouse position in UI space, accounting for <see cref="UIScale"/>.
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/// </summary>
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Vector2 MousePositionScaled { get; }
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Vector2 ScreenToUIPosition(Vector2 position);
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Vector2 ScreenToUIPosition(ScreenCoordinates coordinates);
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/// <summary>
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/// Give a control keyboard focus, releasing focus on the currently focused control (if any).
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/// </summary>
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/// <param name="control">The control to give keyboard focus to.</param>
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/// <exception cref="ArgumentNullException">Thrown if <see cref="control"/> is <c>null</c>.</exception>
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/// <exception cref="ArgumentException">
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/// Thrown if <see cref="control"/> has <see cref="Control.CanKeyboardFocus"/> <c>false</c>.
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/// </exception>
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void GrabKeyboardFocus(Control control);
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/// <summary>
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/// Release keyboard focus from the currently focused control, if any.
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/// </summary>
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void ReleaseKeyboardFocus();
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/// <summary>
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/// Conditionally release keyboard focus if <see cref="ifControl"/> has keyboard focus.
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/// </summary>
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/// <exception cref="ArgumentNullException">
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/// Thrown if <see cref="ifControl"/> is <c>null</c>.
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/// </exception>
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/// <seealso cref="ReleaseKeyboardFocus()"/>
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void ReleaseKeyboardFocus(Control ifControl);
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/// <summary>
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/// Cursor automatically used when the mouse is not over any UI control.
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/// </summary>
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ICursor? WorldCursor { get; set; }
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void PushModal(Control modal);
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}
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internal interface IUserInterfaceManagerInternal : IUserInterfaceManager
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{
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/// <summary>
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/// Clears and disposes of all UI components.
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/// Highly destructive!
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/// </summary>
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void DisposeAllComponents();
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void Initialize();
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void InitializeTesting();
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void Update(FrameEventArgs args);
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void FrameUpdate(FrameEventArgs args);
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/// <returns>True if a UI control was hit and the key event should not pass through past UI.</returns>
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bool HandleCanFocusDown(Vector2 pointerPosition);
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void HandleCanFocusUp();
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void KeyBindDown(BoundKeyEventArgs args);
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void KeyBindUp(BoundKeyEventArgs args);
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void MouseMove(MouseMoveEventArgs mouseMoveEventArgs);
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void MouseWheel(MouseWheelEventArgs args);
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void TextEntered(TextEventArgs textEvent);
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void ControlHidden(Control control);
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void ControlRemovedFromTree(Control control);
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void RemoveModal(Control modal);
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void Render(IRenderHandle renderHandle);
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void QueueStyleUpdate(Control control);
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void QueueLayoutUpdate(Control control);
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void CursorChanged(Control control);
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}
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}
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