Files
RobustToolbox/Robust.UnitTesting/Shared/Physics/B2DynamicTree_Test.cs
T
AcruidandGitHub 2183cd7ca1 Massive Namespace Cleanup (#1544)
* Removed the Interfaces folder.
* All objects inside the GameObjects subfolders are now in the GameObjects namespace.
* Added a Resharper DotSettings file to mark the GameObjects subfolders as not providing namespaces.
* Simplified Robust.client.Graphics namespace.
* Automated remove redundant using statements.
2021-02-10 23:27:19 -08:00

71 lines
2.3 KiB
C#

using System.Collections.Generic;
using NUnit.Framework;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
namespace Robust.UnitTesting.Shared.Physics
{
[TestFixture]
[TestOf(typeof(B2DynamicTree<>))]
public class B2DynamicTree_Test
{
private static Box2[] aabbs1 =
{
((Box2) default).Enlarged(1), //2x2 square
((Box2) default).Enlarged(2), //4x4 square
new(-3, 3, -3, 3), // point off to the bottom left
new(-3, -3, -3, -3), // point off to the top left
new(3, 3, 3, 3), // point off to the bottom right
new(3, -3, 3, -3), // point off to the top right
((Box2) default).Enlarged(1), //2x2 square
((Box2) default).Enlarged(2), //4x4 square
((Box2) default).Enlarged(1), //2x2 square
((Box2) default).Enlarged(2), //4x4 square
((Box2) default).Enlarged(1), //2x2 square
((Box2) default).Enlarged(2), //4x4 square
((Box2) default).Enlarged(1), //2x2 square
((Box2) default).Enlarged(2), //4x4 square
((Box2) default).Enlarged(3), //6x6 square
new(-3, 3, -3, 3), // point off to the bottom left
new(-3, -3, -3, -3), // point off to the top left
new(3, 3, 3, 3), // point off to the bottom right
new(3, -3, 3, -3), // point off to the top right
};
[Test]
public void AddAndQuery()
{
var dt = new B2DynamicTree<int>();
for (var i = 0; i < aabbs1.Length; ++i)
{
dt.CreateProxy(aabbs1[i], i);
}
var point = new Vector2(0, 0);
var box2 = Box2.CenteredAround(point, new Vector2(0.1f, 0.1f));
var results = new HashSet<int>();
dt.Query(proxy =>
{
results.Add(dt.GetUserData(proxy));
return true;
}, box2);
Assert.Multiple(() =>
{
for (var i = 0; i < aabbs1.Length; i++)
{
var aabb = aabbs1[i];
if (aabb.Intersects(box2))
{
Assert.That(results, Does.Contain(i));
}
}
});
}
}
}