Files
RobustToolbox/Robust.UnitTesting/Shared/Map/MapManager_Tests.cs
T
7f2e433087 Broadphase refactor (#1848)
* Broadphase refactor

* Stuff

* Working

* TODO

* Changes

* Which fucking madman came up with this shit

* Known gud state

* Kinda shitcodey but it works so fuck it doin it live

* Shuttle jankiness

* Refactor entitylookups to be 30% more based

* Refactor gucci

* Done?

* Fix most tests

* nothing suss

* Vera single-handedly saving shuttles

* fex

* Fix renderingtreecomp for relativity

* Fix IEntityLookup

* Fixes

* Testing jank please revert some of it before merging

* Fix the remaining bugs

* Fix crash

* Fix grid physics initialization

* Shuttle collisions working

* Fixes

* Fixes

* Velocity on transfers

* Velocity on parent change

* Fixes

* world angular velocity too

* Slightly faster map velocities

* showbb revert

* Sketch grids kinda workin

* Fix PVS contact crash

* Cleanup gridfixture updates 0.1%

* Grid fixtures

* AAAAAAAAAAAAAAA

* a

* termp

* Fixes

* Test reversion reversion?

* Tests

* Fix Equals

* Slight box2i cleanup

* Better initializer

* Fix merge issues

* Shuttles go BRRT

* Remove MoveProxy from DynamicTreeBroadphase

* Optimise a shit tonne

* Approx

* fix showbb

* clean

* Slightly more optimised

* My almonds are activating

* Contact transform caching

* Avoid duplicates

* Typo

* Logger

* Jitter 1% better

* Okay shit maybe that's not it.

* Contact fixes

* Move check thingy up front

* Revert some jank caching

* Contact filtering

* Fix master merge

* Test fixes

* Re-fix MapLoaderTest

* Use proxies instead

* uhh wtf?

* Woops

* Fix collisions

* Fix grid fixture generation

* Fix deserializing

* Tile window fix

* Cleanup broadphase

* Bit more cleanup

Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2021-07-21 21:12:58 +10:00

162 lines
5.1 KiB
C#

using Moq;
using NUnit.Framework;
using Robust.Server.GameObjects;
using Robust.Server.Physics;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Broadphase;
namespace Robust.UnitTesting.Shared.Map
{
[TestFixture, TestOf(typeof(MapManager))]
class MapManager_Tests : RobustUnitTest
{
public override UnitTestProject Project => UnitTestProject.Server;
protected override void OverrideIoC()
{
base.OverrideIoC();
var mock = new Mock<IEntitySystemManager>();
var broady = new BroadPhaseSystem();
var physics = new PhysicsSystem();
mock.Setup(m => m.GetEntitySystem<SharedBroadphaseSystem>()).Returns(broady);
mock.Setup(m => m.GetEntitySystem<SharedPhysicsSystem>()).Returns(physics);
IoCManager.RegisterInstance<IEntitySystemManager>(mock.Object, true);
}
[SetUp]
public void Setup()
{
var mapMan = IoCManager.Resolve<IMapManager>();
mapMan.Startup();
}
[TearDown]
public void TearDown()
{
var mapMan = IoCManager.Resolve<IMapManager>();
mapMan.Shutdown();
}
/// <summary>
/// When the map manager is restarted, the maps are deleted.
/// </summary>
[Test]
public void Restart_ExistingMap_IsRemoved()
{
var mapMan = IoCManager.Resolve<IMapManager>();
var mapID = new MapId(11);
mapMan.CreateMap(mapID);
mapMan.Restart();
Assert.That(mapMan.MapExists(mapID), Is.False);
}
/// <summary>
/// When the map manager is restarted, the grids are removed.
/// </summary>
[Test]
public void Restart_ExistingGrid_IsRemoved()
{
var mapMan = IoCManager.Resolve<IMapManager>();
var mapID = new MapId(11);
var gridId = new GridId(7);
mapMan.CreateMap(mapID);
mapMan.CreateGrid(mapID, gridId);
mapMan.Restart();
Assert.That(mapMan.GridExists(gridId), Is.False);
}
/// <summary>
/// When the map manager is restarted, Nullspace is recreated.
/// </summary>
[Test]
public void Restart_NullspaceMap_IsEmptied()
{
var mapMan = IoCManager.Resolve<IMapManager>();
var entMan = IoCManager.Resolve<IEntityManager>();
mapMan.CreateNewMapEntity(MapId.Nullspace);
var oldEntity = (Entity)entMan.CreateEntityUninitialized(null, MapCoordinates.Nullspace);
oldEntity.InitializeComponents();
mapMan.Restart();
Assert.That(mapMan.MapExists(MapId.Nullspace), Is.True);
Assert.That(mapMan.GridExists(GridId.Invalid), Is.False);
Assert.That(oldEntity.Deleted, Is.True);
}
/// <summary>
/// When using SetMapEntity, the existing entities on the map are removed, and the new map entity gets a IMapComponent.
/// </summary>
[Test]
public void SetMapEntity_WithExistingEntity_ExistingEntityDeleted()
{
// Arrange
var mapID = new MapId(11);
var mapMan = IoCManager.Resolve<IMapManager>();
var entMan = IoCManager.Resolve<IEntityManager>();
mapMan.CreateMap(new MapId(7));
mapMan.CreateMap(mapID);
var oldMapEntity = mapMan.GetMapEntity(mapID);
var newMapEntity = entMan.CreateEntityUninitialized(null, new MapCoordinates(Vector2.Zero, new MapId(7)));
// Act
mapMan.SetMapEntity(mapID, newMapEntity);
// Assert
Assert.That(oldMapEntity.Deleted);
Assert.That(newMapEntity.HasComponent<IMapComponent>());
var mapComp = newMapEntity.GetComponent<IMapComponent>();
Assert.That(mapComp.WorldMap == mapID);
}
/// <summary>
/// After creating a new map entity for nullspace, you can spawn entities into nullspace like any other map.
/// </summary>
[Test]
public void SpawnEntityAt_IntoNullspace_Success()
{
// Arrange
var mapMan = IoCManager.Resolve<IMapManager>();
var entMan = IoCManager.Resolve<IEntityManager>();
mapMan.CreateNewMapEntity(MapId.Nullspace);
// Act
var newEntity = entMan.SpawnEntity(null, MapCoordinates.Nullspace);
// Assert
Assert.That(newEntity.Transform.MapID, Is.EqualTo(MapId.Nullspace));
}
[Test]
public void Restart_MapEntity_IsRemoved()
{
var mapMan = IoCManager.Resolve<IMapManager>();
var entity = mapMan.CreateNewMapEntity(MapId.Nullspace);
mapMan.Restart();
Assert.That(mapMan.MapExists(MapId.Nullspace), Is.True);
Assert.That(entity.Deleted, Is.True);
Assert.That(mapMan.GetMapEntityId(MapId.Nullspace), Is.EqualTo(EntityUid.Invalid));
}
}
}