Files
RobustToolbox/Robust.Client/Placement/Modes/AlignWallProper.cs
2022-02-05 19:31:58 +01:00

59 lines
1.6 KiB
C#

using System.Linq;
using Robust.Shared.Map;
using Vector2 = Robust.Shared.Maths.Vector2;
namespace Robust.Client.Placement.Modes
{
/// <summary>
/// Snaps in edge on one axis, center in the other.
/// </summary>
public sealed class AlignWallProper : PlacementMode
{
public AlignWallProper(PlacementManager pMan) : base(pMan)
{
}
public override void AlignPlacementMode(ScreenCoordinates mouseScreen)
{
MouseCoords = ScreenToCursorGrid(mouseScreen);
CurrentTile = GetTileRef(MouseCoords);
if (pManager.CurrentPermission!.IsTile)
{
return;
}
var tileCoordinates = new EntityCoordinates(MouseCoords.EntityId, CurrentTile.GridIndices);
var offsets = new Vector2[]
{
(0f, 0.5f),
(0.5f, 0f),
(0, -0.5f),
(-0.5f, 0f)
};
var closestNode = offsets
.Select(o => tileCoordinates.Offset(o))
.OrderBy(node => node.TryDistance(pManager.EntityManager, MouseCoords, out var distance) ? distance : (float?) null)
.First();
MouseCoords = closestNode;
}
public override bool IsValidPosition(EntityCoordinates position)
{
if (pManager.CurrentPermission!.IsTile)
{
return false;
}
else if (!RangeCheck(position))
{
return false;
}
return true;
}
}
}