mirror of
https://github.com/space-wizards/RobustToolbox.git
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Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
284 lines
10 KiB
C#
284 lines
10 KiB
C#
using System.Collections.Generic;
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using Robust.Client.Graphics;
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using Robust.Client.Player;
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using Robust.Client.ResourceManagement;
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using Robust.Shared.Configuration;
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using Robust.Shared.Console;
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using Robust.Shared.Enums;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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using Robust.Shared.Network;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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namespace Robust.Client.GameStates
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{
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/// <summary>
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/// A network entity report that lists all entities as they are updated through game states.
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/// https://developer.valvesoftware.com/wiki/Networking_Entities#cl_entityreport
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/// </summary>
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sealed class NetEntityOverlay : Overlay
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{
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly IClientNetManager _netManager = default!;
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[Dependency] private readonly IClientGameStateManager _gameStateManager = default!;
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[Dependency] private readonly IEntityManager _entityManager = default!;
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[Dependency] private readonly IConfigurationManager _configurationManager = default!;
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[Dependency] private readonly IEyeManager _eyeManager = default!;
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private const int TrafficHistorySize = 64; // Size of the traffic history bar in game ticks.
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/// <inheritdoc />
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public override OverlaySpace Space => OverlaySpace.ScreenSpace | OverlaySpace.WorldSpace;
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private readonly Font _font;
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private readonly int _lineHeight;
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private readonly List<NetEntity> _netEnts = new();
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public NetEntityOverlay()
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{
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IoCManager.InjectDependencies(this);
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var cache = IoCManager.Resolve<IResourceCache>();
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_font = new VectorFont(cache.GetResource<FontResource>("/Fonts/NotoSans/NotoSans-Regular.ttf"), 10);
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_lineHeight = _font.GetLineHeight(1);
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_gameStateManager.GameStateApplied += HandleGameStateApplied;
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}
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private void HandleGameStateApplied(GameStateAppliedArgs args)
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{
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if(_gameTiming.InPrediction) // we only care about real server states.
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return;
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// Shift traffic history down one
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for (var i = 0; i < _netEnts.Count; i++)
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{
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var traffic = _netEnts[i].Traffic;
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for (int j = 1; j < TrafficHistorySize; j++)
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{
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traffic[j - 1] = traffic[j];
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}
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traffic[^1] = 0;
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}
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var gameState = args.AppliedState;
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if(gameState.EntityStates.HasContents)
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{
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// Loop over every entity that gets updated this state and record the traffic
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foreach (var entityState in gameState.EntityStates.Span)
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{
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var newEnt = true;
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for(var i=0;i<_netEnts.Count;i++)
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{
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var netEnt = _netEnts[i];
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if (netEnt.Id != entityState.Uid)
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continue;
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//TODO: calculate size of state and record it here.
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netEnt.Traffic[^1] = 1;
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netEnt.LastUpdate = gameState.ToSequence;
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newEnt = false;
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_netEnts[i] = netEnt; // copy struct back
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break;
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}
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if (!newEnt)
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continue;
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var newNetEnt = new NetEntity(entityState.Uid);
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newNetEnt.Traffic[^1] = 1;
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newNetEnt.LastUpdate = gameState.ToSequence;
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_netEnts.Add(newNetEnt);
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}
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}
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bool pvsEnabled = _configurationManager.GetCVar<bool>("net.pvs");
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float pvsRange = _configurationManager.GetCVar<float>("net.maxupdaterange");
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var pvsCenter = _eyeManager.CurrentEye.Position;
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Box2 pvsBox = Box2.CenteredAround(pvsCenter.Position, new Vector2(pvsRange*2, pvsRange*2));
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int timeout = _gameTiming.TickRate * 3;
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for (int i = 0; i < _netEnts.Count; i++)
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{
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var netEnt = _netEnts[i];
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if(_entityManager.EntityExists(netEnt.Id))
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{
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//TODO: Whoever is working on PVS remake, change the InPVS detection.
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var uid = netEnt.Id;
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var position = _entityManager.GetComponent<TransformComponent>(uid).MapPosition;
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netEnt.InPVS = !pvsEnabled || (pvsBox.Contains(position.Position) && position.MapId == pvsCenter.MapId);
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_netEnts[i] = netEnt; // copy struct back
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continue;
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}
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netEnt.Exists = false;
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if (netEnt.LastUpdate.Value + timeout < _gameTiming.LastRealTick.Value)
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{
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_netEnts.RemoveAt(i);
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i--;
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continue;
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}
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_netEnts[i] = netEnt; // copy struct back
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}
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}
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protected internal override void Draw(in OverlayDrawArgs args)
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{
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if (!_netManager.IsConnected)
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return;
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switch (args.Space)
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{
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case OverlaySpace.ScreenSpace:
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DrawScreen(args);
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break;
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case OverlaySpace.WorldSpace:
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DrawWorld(args);
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break;
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}
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}
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private void DrawWorld(in OverlayDrawArgs args)
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{
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bool pvsEnabled = _configurationManager.GetCVar<bool>("net.pvs");
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if(!pvsEnabled)
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return;
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float pvsRange = _configurationManager.GetCVar<float>("net.maxupdaterange");
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var pvsCenter = _eyeManager.CurrentEye.Position;
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Box2 pvsBox = Box2.CenteredAround(pvsCenter.Position, new Vector2(pvsRange * 2, pvsRange * 2));
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var worldHandle = args.WorldHandle;
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worldHandle.DrawRect(pvsBox, Color.Red, false);
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}
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private void DrawScreen(in OverlayDrawArgs args)
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{
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// remember, 0,0 is top left of ui with +X right and +Y down
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var screenHandle = args.ScreenHandle;
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for (int i = 0; i < _netEnts.Count; i++)
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{
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var netEnt = _netEnts[i];
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var uid = netEnt.Id;
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if (!_entityManager.EntityExists(uid))
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{
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_netEnts.RemoveSwap(i);
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i--;
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continue;
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}
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var xPos = 100;
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var yPos = 10 + _lineHeight * i;
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var name = $"({netEnt.Id}) {_entityManager.GetComponent<MetaDataComponent>(uid).EntityPrototype?.ID}";
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var color = CalcTextColor(ref netEnt);
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screenHandle.DrawString(_font, new Vector2(xPos + (TrafficHistorySize + 4), yPos), name, color);
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DrawTrafficBox(screenHandle, ref netEnt, xPos, yPos);
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}
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}
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private void DrawTrafficBox(DrawingHandleScreen handle, ref NetEntity netEntity, int x, int y)
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{
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handle.DrawRect(UIBox2.FromDimensions(x+1, y, TrafficHistorySize + 1, _lineHeight), new Color(32, 32, 32, 128));
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handle.DrawRect(UIBox2.FromDimensions(x, y, TrafficHistorySize + 2, _lineHeight), Color.Gray.WithAlpha(0.15f), false);
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var traffic = netEntity.Traffic;
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//TODO: Local peak size, actually scale the peaks
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for (int i = 0; i < TrafficHistorySize; i++)
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{
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if(traffic[i] == 0)
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continue;
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var xPos = x + 1 + i;
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var yPosA = y + 1;
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var yPosB = yPosA + _lineHeight - 1;
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handle.DrawLine(new Vector2(xPos, yPosA), new Vector2(xPos, yPosB), Color.Green);
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}
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}
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private Color CalcTextColor(ref NetEntity ent)
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{
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if(!ent.Exists)
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return Color.Gray; // Entity is deleted, will be removed from list soon.
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if(!ent.InPVS)
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return Color.Red; // Entity still exists outside PVS, but not updated anymore.
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if(_gameTiming.LastRealTick < ent.LastUpdate + _gameTiming.TickRate)
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return Color.Blue; //Entity in PVS generating ongoing traffic.
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return Color.Green; // Entity in PVS, but not updated recently.
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}
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protected override void DisposeBehavior()
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{
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_gameStateManager.GameStateApplied -= HandleGameStateApplied;
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base.DisposeBehavior();
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}
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private struct NetEntity
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{
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public GameTick LastUpdate;
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public readonly EntityUid Id;
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public readonly int[] Traffic;
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public bool Exists;
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public bool InPVS;
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public NetEntity(EntityUid id)
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{
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LastUpdate = GameTick.Zero;
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Id = id;
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Traffic = new int[TrafficHistorySize];
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Exists = true;
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InPVS = true;
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}
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}
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private sealed class NetEntityReportCommand : IConsoleCommand
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{
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public string Command => "net_entityreport";
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public string Help => "net_entityreport <0|1>";
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public string Description => "Toggles the net entity report panel.";
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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if (args.Length != 1)
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{
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shell.WriteError("Invalid argument amount. Expected 1 arguments.");
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return;
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}
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if (!byte.TryParse(args[0], out var iValue))
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{
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shell.WriteError("Invalid argument: Needs to be 0 or 1.");
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return;
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}
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var bValue = iValue > 0;
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var overlayMan = IoCManager.Resolve<IOverlayManager>();
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if(bValue && !overlayMan.HasOverlay(typeof(NetEntityOverlay)))
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{
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overlayMan.AddOverlay(new NetEntityOverlay());
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shell.WriteLine("Enabled network entity report overlay.");
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}
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else if(!bValue && overlayMan.HasOverlay(typeof(NetEntityOverlay)))
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{
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overlayMan.RemoveOverlay(typeof(NetEntityOverlay));
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shell.WriteLine("Disabled network entity report overlay.");
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}
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}
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}
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}
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}
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