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Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
38 lines
1.5 KiB
C#
38 lines
1.5 KiB
C#
using Robust.Shared.Console;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Reflection;
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namespace Robust.Client.GameObjects
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{
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internal sealed class ClientComponentFactory : ComponentFactory
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{
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public ClientComponentFactory(IDynamicTypeFactoryInternal typeFactory, IReflectionManager reflectionManager, IConsoleHost conHost)
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: base(typeFactory, reflectionManager, conHost)
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{
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// Required for the engine to work
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RegisterIgnore("KeyBindingInput");
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RegisterClass<MetaDataComponent>();
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RegisterClass<TransformComponent>();
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RegisterClass<MapComponent>();
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RegisterClass<MapGridComponent>();
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RegisterClass<PhysicsComponent>();
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RegisterClass<CollisionWakeComponent>();
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RegisterClass<ClientUserInterfaceComponent>();
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RegisterClass<ContainerManagerComponent>();
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RegisterClass<InputComponent>();
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RegisterClass<SpriteComponent>();
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RegisterClass<ClientOccluderComponent>();
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RegisterClass<OccluderTreeComponent>();
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RegisterClass<EyeComponent>();
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RegisterClass<AnimationPlayerComponent>();
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RegisterClass<TimerComponent>();
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RegisterClass<DebugExceptionOnAddComponent>();
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RegisterClass<DebugExceptionInitializeComponent>();
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RegisterClass<DebugExceptionStartupComponent>();
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}
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}
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}
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