Files
RobustToolbox/Robust.Client/GameObjects/ClientComponentFactory.cs
2022-02-05 19:31:58 +01:00

38 lines
1.5 KiB
C#

using Robust.Shared.Console;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Reflection;
namespace Robust.Client.GameObjects
{
internal sealed class ClientComponentFactory : ComponentFactory
{
public ClientComponentFactory(IDynamicTypeFactoryInternal typeFactory, IReflectionManager reflectionManager, IConsoleHost conHost)
: base(typeFactory, reflectionManager, conHost)
{
// Required for the engine to work
RegisterIgnore("KeyBindingInput");
RegisterClass<MetaDataComponent>();
RegisterClass<TransformComponent>();
RegisterClass<MapComponent>();
RegisterClass<MapGridComponent>();
RegisterClass<PhysicsComponent>();
RegisterClass<CollisionWakeComponent>();
RegisterClass<ClientUserInterfaceComponent>();
RegisterClass<ContainerManagerComponent>();
RegisterClass<InputComponent>();
RegisterClass<SpriteComponent>();
RegisterClass<ClientOccluderComponent>();
RegisterClass<OccluderTreeComponent>();
RegisterClass<EyeComponent>();
RegisterClass<AnimationPlayerComponent>();
RegisterClass<TimerComponent>();
RegisterClass<DebugExceptionOnAddComponent>();
RegisterClass<DebugExceptionInitializeComponent>();
RegisterClass<DebugExceptionStartupComponent>();
}
}
}