Files
RobustToolbox/Robust.Shared/Physics/Events/StartCollideEvent.cs
2022-09-14 17:23:35 +10:00

19 lines
454 B
C#

using Robust.Shared.GameObjects;
using Robust.Shared.Maths;
using Robust.Shared.Physics.Dynamics;
namespace Robust.Shared.Physics.Events;
[ByRefEvent]
public readonly struct StartCollideEvent
{
public readonly Fixture OurFixture;
public readonly Fixture OtherFixture;
public StartCollideEvent(Fixture ourFixture, Fixture otherFixture, Vector2 worldPoint)
{
OurFixture = ourFixture;
OtherFixture = otherFixture;
}
}