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19 lines
454 B
C#
19 lines
454 B
C#
using Robust.Shared.GameObjects;
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using Robust.Shared.Maths;
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using Robust.Shared.Physics.Dynamics;
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namespace Robust.Shared.Physics.Events;
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[ByRefEvent]
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public readonly struct StartCollideEvent
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{
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public readonly Fixture OurFixture;
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public readonly Fixture OtherFixture;
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public StartCollideEvent(Fixture ourFixture, Fixture otherFixture, Vector2 worldPoint)
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{
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OurFixture = ourFixture;
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OtherFixture = otherFixture;
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}
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}
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