Files
RobustToolbox/Robust.Shared/Physics/Events/CollisionChangeEvent.cs
2022-09-14 17:23:35 +10:00

20 lines
442 B
C#

using Robust.Shared.GameObjects;
using Robust.Shared.Physics.Components;
namespace Robust.Shared.Physics.Events
{
[ByRefEvent]
public readonly struct CollisionChangeEvent
{
public readonly PhysicsComponent Body;
public readonly bool CanCollide;
public CollisionChangeEvent(PhysicsComponent body, bool canCollide)
{
Body = body;
CanCollide = canCollide;
}
}
}