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12 lines
389 B
C#
12 lines
389 B
C#
using Robust.Shared.GameObjects;
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namespace Robust.Shared.Map
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{
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/// <summary>
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/// Invoked when a grid is altered.
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/// </summary>
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/// <param name="mapId">Passed to the delegate given it may no longer be retrievable.</param>
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/// <param name="gridId">The index of the grid being changed.</param>
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public delegate void GridEventHandler(MapId mapId, EntityUid gridId);
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}
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