Files
RobustToolbox/Robust.Shared/GameObjects/EntityManagerExt.cs
metalgearsloth fd60dc2887 Add EntManager + ProtoManager helpers for random picks (#4869)
* Add EntManager + ProtoManager helpers for random picks

Lets us cleanup content a bit from these being re-implemented.

* weh
2024-04-14 14:55:55 +10:00

101 lines
3.0 KiB
C#

using Robust.Shared.Collections;
using Robust.Shared.Random;
namespace Robust.Shared.GameObjects
{
public static class EntityManagerExt
{
public static T? GetComponentOrNull<T>(this IEntityManager entityManager, EntityUid entityUid)
where T : IComponent
{
if (entityManager.TryGetComponent(entityUid, out T? component))
return component;
return default;
}
public static T? GetComponentOrNull<T>(this IEntityManager entityManager, EntityUid? entityUid)
where T : IComponent
{
if (entityUid.HasValue && entityManager.TryGetComponent(entityUid.Value, out T? component))
return component;
return default;
}
/// <summary>
/// Picks an entity at random with the supplied component.
/// </summary>
public static bool TryGetRandom<TComp1>(this IEntityManager entManager, IRobustRandom random, out EntityUid entity, bool includePaused = false) where TComp1 : IComponent
{
var entities = new ValueList<EntityUid>();
if (includePaused)
{
var query = entManager.AllEntityQueryEnumerator<TComp1>();
while (query.MoveNext(out var uid, out _))
{
entities.Add(uid);
}
}
else
{
var query = entManager.EntityQueryEnumerator<TComp1>();
while (query.MoveNext(out var uid, out _))
{
entities.Add(uid);
}
}
if (entities.Count == 0)
{
entity = EntityUid.Invalid;
return false;
}
entity = random.Pick(entities);
return true;
}
/// <summary>
/// Picks an entity at random with the supplied components.
/// </summary>
public static bool TryGetRandom<TComp1, TComp2>(this IEntityManager entManager, IRobustRandom random, out EntityUid entity, bool includePaused = false)
where TComp1 : IComponent
where TComp2 : IComponent
{
var entities = new ValueList<EntityUid>();
if (includePaused)
{
var query = entManager.AllEntityQueryEnumerator<TComp1, TComp2>();
while (query.MoveNext(out var uid, out _, out _))
{
entities.Add(uid);
}
}
else
{
var query = entManager.EntityQueryEnumerator<TComp1, TComp2>();
while (query.MoveNext(out var uid, out _, out _))
{
entities.Add(uid);
}
}
if (entities.Count == 0)
{
entity = EntityUid.Invalid;
return false;
}
entity = random.Pick(entities);
return true;
}
}
}