mirror of
https://github.com/space-wizards/RobustToolbox.git
synced 2026-09-15 14:52:35 +02:00
IoC is now cleared after the main loop finishes, not on Shutdown() call.
287 lines
11 KiB
C#
287 lines
11 KiB
C#
using Robust.Client.Console;
|
|
using Robust.Client.Interfaces;
|
|
using Robust.Client.Interfaces.GameObjects;
|
|
using Robust.Client.Interfaces.GameStates;
|
|
using Robust.Client.Interfaces.Graphics;
|
|
using Robust.Client.Interfaces.Graphics.ClientEye;
|
|
using Robust.Client.Interfaces.Graphics.Lighting;
|
|
using Robust.Client.Interfaces.Graphics.Overlays;
|
|
using Robust.Client.Interfaces.Input;
|
|
using Robust.Client.Interfaces.Map;
|
|
using Robust.Client.Interfaces.Placement;
|
|
using Robust.Client.Interfaces.ResourceManagement;
|
|
using Robust.Client.Interfaces.State;
|
|
using Robust.Client.Interfaces.UserInterface;
|
|
using Robust.Client.Interfaces.Utility;
|
|
using Robust.Client.Log;
|
|
using Robust.Client.State.States;
|
|
using Robust.Shared.ContentPack;
|
|
using Robust.Shared.Input;
|
|
using Robust.Shared.Interfaces;
|
|
using Robust.Shared.Interfaces.Configuration;
|
|
using Robust.Shared.Interfaces.GameObjects;
|
|
using Robust.Shared.Interfaces.Log;
|
|
using Robust.Shared.Interfaces.Map;
|
|
using Robust.Shared.Interfaces.Network;
|
|
using Robust.Shared.Interfaces.Serialization;
|
|
using Robust.Shared.Interfaces.Timers;
|
|
using Robust.Shared.IoC;
|
|
using Robust.Shared.Log;
|
|
using Robust.Shared.Network.Messages;
|
|
using Robust.Shared.Prototypes;
|
|
using Robust.Shared.Utility;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.ComponentModel;
|
|
using System.IO;
|
|
using System.Reflection;
|
|
using System.Threading;
|
|
using JetBrains.Annotations;
|
|
using Robust.Client.ResourceManagement;
|
|
using Robust.Client.Utility;
|
|
using Robust.Client.ViewVariables;
|
|
using Robust.Shared;
|
|
using Robust.Shared.Asynchronous;
|
|
using Robust.Shared.Interfaces.Resources;
|
|
|
|
namespace Robust.Client
|
|
{
|
|
[UsedImplicitly]
|
|
internal sealed partial class GameController : IGameControllerInternal
|
|
{
|
|
public enum DisplayMode
|
|
{
|
|
Headless,
|
|
Clyde
|
|
}
|
|
|
|
internal static DisplayMode Mode { get; private set; } = DisplayMode.Headless;
|
|
|
|
[Dependency] private readonly IConfigurationManager _configurationManager;
|
|
[Dependency] private readonly IResourceCacheInternal _resourceCache;
|
|
[Dependency] private readonly IResourceManager _resourceManager;
|
|
[Dependency] private readonly IRobustSerializer _serializer;
|
|
[Dependency] private readonly IPrototypeManager _prototypeManager;
|
|
[Dependency] private readonly IClientNetManager _networkManager;
|
|
[Dependency] private readonly IMapManager _mapManager;
|
|
[Dependency] private readonly IStateManager _stateManager;
|
|
[Dependency] private readonly IUserInterfaceManagerInternal _userInterfaceManager;
|
|
[Dependency] private readonly IBaseClient _client;
|
|
[Dependency] private readonly IInputManager _inputManager;
|
|
[Dependency] private readonly IClientConsole _console;
|
|
[Dependency] private readonly ILightManager _lightManager;
|
|
[Dependency] private readonly IDisplayManager _displayManager;
|
|
[Dependency] private readonly ITimerManager _timerManager;
|
|
[Dependency] private readonly IClientEntityManager _entityManager;
|
|
[Dependency] private readonly IEyeManager _eyeManager;
|
|
[Dependency] private readonly IPlacementManager _placementManager;
|
|
[Dependency] private readonly IClientGameStateManager _gameStateManager;
|
|
[Dependency] private readonly IOverlayManagerInternal _overlayManager;
|
|
[Dependency] private readonly ILogManager _logManager;
|
|
[Dependency] private readonly ITaskManager _taskManager;
|
|
[Dependency] private readonly IViewVariablesManagerInternal _viewVariablesManager;
|
|
[Dependency] private readonly IDiscordRichPresence _discord;
|
|
private IClyde _clyde;
|
|
private IFontManagerInternal _fontManager;
|
|
|
|
|
|
private void Startup()
|
|
{
|
|
ThreadUtility.MainThread = Thread.CurrentThread;
|
|
InitIoC();
|
|
SetupLogging();
|
|
|
|
var args = GetCommandLineArgs();
|
|
|
|
// Set up custom synchronization context.
|
|
// Sorry Godot.
|
|
_taskManager.Initialize();
|
|
|
|
// Figure out user data directory.
|
|
var userDataDir = _getUserDataDir(args);
|
|
|
|
var configFile = Path.Combine(userDataDir, "client_config.toml");
|
|
if (File.Exists(configFile))
|
|
{
|
|
// Load config from user data if available.
|
|
_configurationManager.LoadFromFile(configFile);
|
|
}
|
|
else
|
|
{
|
|
// Else we just use code-defined defaults and let it save to file when the user changes things.
|
|
_configurationManager.SetSaveFile(configFile);
|
|
}
|
|
|
|
if (Mode == DisplayMode.Clyde)
|
|
{
|
|
_clyde = IoCManager.Resolve<IClyde>();
|
|
}
|
|
|
|
_resourceCache.Initialize(userDataDir);
|
|
_resourceCache.LoadBaseResources();
|
|
|
|
// Bring display up as soon as resources are mounted.
|
|
_displayManager.Initialize();
|
|
_displayManager.SetWindowTitle("Space Station 14");
|
|
|
|
if (Mode == DisplayMode.Clyde)
|
|
{
|
|
_fontManager = IoCManager.Resolve<IFontManagerInternal>();
|
|
_fontManager.Initialize();
|
|
}
|
|
|
|
//identical code for server in baseserver
|
|
if (!AssemblyLoader.TryLoadAssembly<GameShared>(_resourceManager, $"Content.Shared"))
|
|
{
|
|
Logger.FatalS("eng", "Could not load any Shared DLL.");
|
|
throw new NotSupportedException("Cannot load client without content assembly");
|
|
}
|
|
|
|
if (!AssemblyLoader.TryLoadAssembly<GameClient>(_resourceManager, $"Content.Client"))
|
|
{
|
|
Logger.FatalS("eng", "Could not load any Client DLL.");
|
|
throw new NotSupportedException("Cannot load client without content assembly");
|
|
}
|
|
|
|
// Call Init in game assemblies.
|
|
AssemblyLoader.BroadcastRunLevel(AssemblyLoader.RunLevel.Init);
|
|
|
|
_eyeManager.Initialize();
|
|
_serializer.Initialize();
|
|
_userInterfaceManager.Initialize();
|
|
_networkManager.Initialize(false);
|
|
_inputManager.Initialize();
|
|
_console.Initialize();
|
|
_prototypeManager.LoadDirectory(new ResourcePath(@"/Prototypes/"));
|
|
_prototypeManager.Resync();
|
|
_mapManager.Initialize();
|
|
_lightManager.Initialize();
|
|
_entityManager.Initialize();
|
|
_gameStateManager.Initialize();
|
|
_placementManager.Initialize();
|
|
_viewVariablesManager.Initialize();
|
|
|
|
_client.Initialize();
|
|
_discord.Initialize();
|
|
AssemblyLoader.BroadcastRunLevel(AssemblyLoader.RunLevel.PostInit);
|
|
|
|
_stateManager.RequestStateChange<MainScreen>();
|
|
|
|
_clyde?.Ready();
|
|
|
|
if (args.Contains("--connect"))
|
|
{
|
|
_client.ConnectToServer("127.0.0.1", 1212);
|
|
}
|
|
}
|
|
|
|
public void Shutdown(string reason = null)
|
|
{
|
|
// Already got shut down I assume,
|
|
if (!_mainLoop.Running)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (reason != null)
|
|
{
|
|
Logger.Info($"Shutting down! Reason: {reason}");
|
|
}
|
|
else
|
|
{
|
|
Logger.Info("Shutting down!");
|
|
}
|
|
|
|
_mainLoop.Running = false;
|
|
}
|
|
|
|
private void Update(float frameTime)
|
|
{
|
|
var eventArgs = new ProcessFrameEventArgs(frameTime);
|
|
_networkManager.ProcessPackets();
|
|
AssemblyLoader.BroadcastUpdate(AssemblyLoader.UpdateLevel.PreEngine, eventArgs.Elapsed);
|
|
_timerManager.UpdateTimers(frameTime);
|
|
_taskManager.ProcessPendingTasks();
|
|
_userInterfaceManager.Update(eventArgs);
|
|
_stateManager.Update(eventArgs);
|
|
|
|
if (_client.RunLevel >= ClientRunLevel.Connected)
|
|
{
|
|
_gameStateManager.ApplyGameState();
|
|
}
|
|
|
|
AssemblyLoader.BroadcastUpdate(AssemblyLoader.UpdateLevel.PostEngine, eventArgs.Elapsed);
|
|
}
|
|
|
|
private void _frameProcessMain(float delta)
|
|
{
|
|
var eventArgs = new RenderFrameEventArgs(delta);
|
|
_clyde?.FrameProcess(eventArgs);
|
|
AssemblyLoader.BroadcastUpdate(AssemblyLoader.UpdateLevel.FramePreEngine, eventArgs.Elapsed);
|
|
_lightManager.FrameUpdate(eventArgs);
|
|
_stateManager.FrameUpdate(eventArgs);
|
|
_overlayManager.FrameUpdate(eventArgs);
|
|
_userInterfaceManager.FrameUpdate(eventArgs);
|
|
AssemblyLoader.BroadcastUpdate(AssemblyLoader.UpdateLevel.FramePostEngine, eventArgs.Elapsed);
|
|
}
|
|
|
|
private void SetupLogging()
|
|
{
|
|
_logManager.RootSawmill.AddHandler(new ConsoleLogHandler());
|
|
|
|
_logManager.GetSawmill("res.typecheck").Level = LogLevel.Info;
|
|
_logManager.GetSawmill("res.tex").Level = LogLevel.Info;
|
|
_logManager.GetSawmill("console").Level = LogLevel.Info;
|
|
_logManager.GetSawmill("go.sys").Level = LogLevel.Info;
|
|
_logManager.GetSawmill("ogl.debug.performance").Level = LogLevel.Fatal;
|
|
// Stupid nvidia driver spams buffer info on DebugTypeOther every time you re-allocate a buffer.
|
|
_logManager.GetSawmill("ogl.debug.other").Level = LogLevel.Warning;
|
|
_logManager.GetSawmill("gdparse").Level = LogLevel.Error;
|
|
_logManager.GetSawmill("discord").Level = LogLevel.Warning;
|
|
}
|
|
|
|
public static ICollection<string> GetCommandLineArgs()
|
|
{
|
|
return Environment.GetCommandLineArgs();
|
|
}
|
|
|
|
private static string _getUserDataDir(ICollection<string> commandLineArgs)
|
|
{
|
|
if (commandLineArgs.Contains("--self-contained"))
|
|
{
|
|
// Self contained mode. Data is stored in a directory called user_data next to Robust.Client.exe.
|
|
var exeDir = Assembly.GetExecutingAssembly().Location;
|
|
if (string.IsNullOrEmpty(exeDir))
|
|
{
|
|
throw new Exception("Unable to locate client exe");
|
|
}
|
|
|
|
exeDir = Path.GetDirectoryName(exeDir);
|
|
return Path.Combine(exeDir ?? throw new InvalidOperationException(), "user_data");
|
|
}
|
|
|
|
string appDataDir;
|
|
|
|
#if LINUX
|
|
var xdgDataHome = Environment.GetEnvironmentVariable("XDG_DATA_HOME");
|
|
if (xdgDataHome == null)
|
|
{
|
|
appDataDir = Path.Combine(
|
|
Environment.GetFolderPath(Environment.SpecialFolder.UserProfile), ".local", "share");
|
|
}
|
|
else
|
|
{
|
|
appDataDir = xdgDataHome;
|
|
}
|
|
#elif MACOS
|
|
appDataDir = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile),
|
|
"Library", "Application Support");
|
|
#else
|
|
appDataDir = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData);
|
|
#endif
|
|
|
|
return Path.Combine(appDataDir, "Space Station 14");
|
|
}
|
|
}
|
|
}
|