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* Move VisibilitySystem to shared * this * Remove redundant qualifiers. --------- Co-authored-by: PJB3005 <pieterjan.briers+git@gmail.com>
9 lines
139 B
C#
9 lines
139 B
C#
using Robust.Shared.GameObjects;
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namespace Robust.Client.GameObjects;
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public sealed class VisibilitySystem : SharedVisibilitySystem
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{
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}
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