Files
RobustToolbox/Robust.Shared/Network/Messages/MsgRay.cs
2023-12-12 20:17:36 +11:00

20 lines
444 B
C#

using System;
using System.Numerics;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Serialization;
namespace Robust.Shared.Network.Messages;
/// <summary>
/// Debug message contain physics collision ray data.
/// </summary>
[Serializable, NetSerializable]
public sealed class MsgRay : EntityEventArgs
{
public Vector2 RayOrigin;
public Vector2 RayHit;
public bool DidHit;
public MapId Map;
}