mirror of
https://github.com/space-wizards/RobustToolbox.git
synced 2026-02-15 03:30:53 +01:00
Robust.UnitTesting was both ALL tests for RT, and also API surface for content tests. Tests are now split into separate projects as appropriate, and the API side has also been split off.
64 lines
2.1 KiB
C#
64 lines
2.1 KiB
C#
using System.Collections.Generic;
|
|
using System.Numerics;
|
|
using System.Threading.Tasks;
|
|
using NUnit.Framework;
|
|
using Robust.Shared.GameObjects;
|
|
using Robust.Shared.Map;
|
|
using Robust.Shared.Map.Components;
|
|
using Robust.Shared.Maths;
|
|
using Robust.Shared.Physics;
|
|
using Robust.Shared.Physics.Components;
|
|
using Robust.Shared.Physics.Systems;
|
|
|
|
namespace Robust.UnitTesting.Shared.Physics;
|
|
|
|
/// <summary>
|
|
/// Tests moving and deleting a grid.
|
|
/// Mainly useful for grid dynamic tree.
|
|
/// </summary>
|
|
[TestFixture]
|
|
internal sealed class GridDeletion_Test : RobustIntegrationTest
|
|
{
|
|
[Test]
|
|
public async Task GridDeletionTest()
|
|
{
|
|
var server = StartServer();
|
|
|
|
await server.WaitIdleAsync();
|
|
|
|
var entManager = server.ResolveDependency<IEntityManager>();
|
|
var mapManager = server.ResolveDependency<IMapManager>();
|
|
var physSystem = server.ResolveDependency<IEntitySystemManager>().GetEntitySystem<SharedPhysicsSystem>();
|
|
|
|
|
|
PhysicsComponent physics = default!;
|
|
Entity<MapGridComponent> grid = default!;
|
|
MapId mapId = default!;
|
|
|
|
await server.WaitAssertion(() =>
|
|
{
|
|
entManager.System<SharedMapSystem>().CreateMap(out mapId);
|
|
grid = mapManager.CreateGridEntity(mapId);
|
|
|
|
physics = entManager.GetComponent<PhysicsComponent>(grid);
|
|
physSystem.SetBodyType(grid, BodyType.Dynamic, body: physics);
|
|
physSystem.SetLinearVelocity(grid, new Vector2(50f, 0f), body: physics);
|
|
Assert.That(physics.LinearVelocity.Length, NUnit.Framework.Is.GreaterThan(0f));
|
|
});
|
|
|
|
await server.WaitRunTicks(1);
|
|
|
|
await server.WaitAssertion(() =>
|
|
{
|
|
Assert.That(physics.LinearVelocity.Length, NUnit.Framework.Is.GreaterThan(0f));
|
|
entManager.DeleteEntity(grid);
|
|
|
|
List<Entity<MapGridComponent>> grids = [];
|
|
// So if gridtree is fucky then this SHOULD throw.
|
|
mapManager.FindGridsIntersecting(mapId,
|
|
new Box2(new Vector2(float.MinValue, float.MinValue),
|
|
new Vector2(float.MaxValue, float.MaxValue)), ref grids);
|
|
});
|
|
}
|
|
}
|